My experiences started with AD&D 2E...
212. The Gauntlet of Orcish Power combined with a belt of Giant Strength were every fighter wet-dream
213. A berserker didn't decided so much when going into rage, or when to stop.
214. Your two-longswords-wielding fighter was responsible for 80% of the killing in the early and mid levels.
215. The party's thief constantly asking what direction the enemy was facing, always trying to procure that sweet +4 to hit and extra damage called "Backstab"
216. When the spell "Nap" introduced the 30-minutes adventuring days instead of 15.
217. When devils and demons had those magic resistance expressed in fixed percents
218. The name "Illithid" still strike fear in the hearts of players
219. When Levitate and hold person cast on your fighter meaned that you simply didn't play the entire evening.