Official Nostalgia Thread (thread necromancy)


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208). Edition wars meant comparing Basic to Advanced, or the Blue Box to the Red box, or whether it was better to adventure in Dragonlance or Greyhawk.

Real gamers only played in Greyhawk... ;)

210) The DM getting his outdoor and dungeon maps mixed up - which really
confused the hell out of everybody. "What do you mean the river turns east 90 degrees goes for 100 yards and ends in a door?"

211) Painting your minis with Testors (r) model paints because nothing else was really out there yet.
 


My experiences started with AD&D 2E...

212. The Gauntlet of Orcish Power combined with a belt of Giant Strength were every fighter wet-dream

213. A berserker didn't decided so much when going into rage, or when to stop.

214. Your two-longswords-wielding fighter was responsible for 80% of the killing in the early and mid levels.

215. The party's thief constantly asking what direction the enemy was facing, always trying to procure that sweet +4 to hit and extra damage called "Backstab"

216. When the spell "Nap" introduced the 30-minutes adventuring days instead of 15.

217. When devils and demons had those magic resistance expressed in fixed percents

218. The name "Illithid" still strike fear in the hearts of players

219. When Levitate and hold person cast on your fighter meaned that you simply didn't play the entire evening.
 
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