Official ruling on Battlerager Vigor mechanics

Agreed.

It's just a "huh?" kind of thing. The order in which a BRV fighter does things matters. Heck, a BRV fighter should want to go last in the combat round, so no THP are wasted.
 

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Agreed.

It's just a "huh?" kind of thing. The order in which a BRV fighter does things matters. Heck, a BRV fighter should want to go last in the combat round, so no THP are wasted.

Well, if he goes first he could use invigorating so he won't take full damage from that first attack. Of course that only works assuming an all melee encounter.
 

Well, if he goes first he could use invigorating so he won't take full damage from that first attack.
True enough.

The really good "way to explain it" thing I got out of this thread: THP aren't "typed" once they are put into the PC's THP pool. That's a key point to remember.
 

Another cap that feels right would be your surge value. There are some ways to get temp hp equal to your surge value, and at least one that lets you get more (Heart of the Titan). So maybe just limiting total temporary hit points to be 1) the amount you gain from a single source or 2) your healing surge value. That way if you've got less than your surge value and use an invigorating power you'll gain some, but if you've got more than the cap you won't. And it won't tread on the toes of any current powers.


I don't think there is a cap required. There are purposely no at-will powers with the Invigorating descriptor so even if the Battlerager picked every single encounter and daily as Invigorating there will still be a finite amount of temporary points he can have. And if the Battlerager keeps getting missed to reach that amount then having them is rather moot anyway.
 

I don't think there is a cap required. There are purposely no at-will powers with the Invigorating descriptor so even if the Battlerager picked every single encounter and daily as Invigorating there will still be a finite amount of temporary points he can have. And if the Battlerager keeps getting missed to reach that amount then having them is rather moot anyway.

Crushing surge is invigorating and at will.


Still doesn't matter in real game play that much.
 

I don't think there is a cap required. There are purposely no at-will powers with the Invigorating descriptor so even if the Battlerager picked every single encounter and daily as Invigorating there will still be a finite amount of temporary points he can have. And if the Battlerager keeps getting missed to reach that amount then having them is rather moot anyway.

I don't know if it's needed either, I was mostly just pointing out a problem with a Conx2 cap at higher levels. I won't be house ruling it until someone proves it to be unfun, or it turns out to be too nasty in play or in a proposed build at our table.

By the way, Invigorating Surge is an invigorating At Will. It's not all that attractive to me, but I haven't run any numbers on it. It just doesn't jump out at me as a fun option.
 



Shouldn't a post titled "Official ruling on blablabla" actually be an official ruling on blablabla?

The OP was asking for someone who understands the official rules of battlerager vigor. As there's actually no ambiguity in the text, an explanation of what's in the book with examples supporting it is an official ruling.
 

Shouldn't a post titled "Official ruling on blablabla" actually be an official ruling on blablabla?

The OP was asking for someone who understands the official rules of battlerager vigor. As there's actually no ambiguity in the text, an explanation of what's in the book with examples supporting it is an official ruling.
<laughs>

I agree with Vaeron; there's no "official ruling" in this thread, so the title is misleading. That said, the discussion among fellow gamers is valuable and helpful, methinks.
 

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