RyanD said:
How exciting! You're making an RPG with game technology circa 1975.
Ryan, I'm hoping you'd take the time to comment on a little related question of mine. Since you were heavily involved in the drafting of the OGL, I have a question about it's phrasing and how it relates to the whole "are game mechanics copyrightable" aspect.
In Section 1d of the OGL, it says "Open Game Content means the game mechanic and includes the methods, procedures, processes and routines...". My question is - shouldn't that be "Open Game Content means the
expression of game mechanics..."? If the publisher releases text designating the game mechanics and nothing else as OGC (and there are examples), what exactly is released as open game content in his work? It seems to me that if the mechanics [and not the expression] are designated OGC then they [but not their expression] can be freely used under the OGL; if they are not designated OGC, they [but not their expression] can be freely used under normal copyright laws in conjunction with an OGL work (barring perhaps marking them as Product Identity, so they can't be used with the OGL).
Fifth Element said:
Why not? Do you mean you can't copyright the mechanics? Maybe so, but you can copyright the specific expression of those mechanics that you've written. I believe copyright is automatic, unless you release something into the public domain.
I believe so too.
Chaos Disciple, if you really want to put your game in the public domain, without copyright, to my knowledge you need to declare it as such. And you can't do that on your own, you need an independent party to certificate that it's copyright-free. This can be done for you by the good people of Creative Commons - just go
here and fill out the form and they'll take care of the rest. I caution you that as these people are professional, they might very well decide that you don't have a copyright on your work and so will refuse to certify its release to the public domain.
If you don't do this, your work isn't in the public domain. It's still your copyrighted work, even if you don't include a proper copyright notice.
Ranger REG said:
If you're not using the OGL, and you have a fansite, you should consult with WotC regarding what's okay to put on your fansite. I couldn't find their fansite policy anywhere, so if anyone knows, drop a link or document here.
Very much so. I'm gonna do the unthinkable and actually quote myself, in the hoppe that one of your comments will get a reply from one of the Wizards boys around this thread...
There are tons of fan sites publishing works unofficially and illegally. I find it unfortunate that WotC doesn't have a clear policy regarding fan work of this sort. It is clearly in the interest of every publisher that his work will get such treatment. In principle, even posting how I am changing the Forgotten Realms to suit my games is a derivative work in violation of copyright; so is publishing a story hour, running a Play-by-Post game... It boggles the mind that the very actions that create and maintain a vibrant fan community are illegal.
Chaos Disciple said:
I thnk that producing my game without the desire to copyright it is just following the intention of copyright laws.(which state this cant be done).
I am a little confused why WotC lawyers did not advise them of this.
I would caution you not to trust your own judgment in legal matters over that of lawyers.
The intention of copyright laws is certainly not to allow you to copy and distribute derived content freely. It's the exact opposite. If you want to avoid their sting, use a copyleft license like the OGL.
Chaos Disciple said:
The OGL is presented as a gift to the community but I think it just gets in the way; also could be taken as an attempt by WotC to claim something that can not be owned.
I find it hard to understand how this benifits the game community
I am not interested in using the OGL because it requires you advertise the OGL and WotC in your product and I dont want a commercial in my game; especially if its not legaly required.
The OGL definitely does extend several notions of product identity and creates new ones in ways that serve WotC and, to a lesser extent, publishers in general. To this extent, it allows WotC and other publishers to calim in stakes that they otherwise couldn't. However, this still benefits the game community as a whole, especially as it allows publishers far greater freedoms in publishing e.g. licensed works.
As for advertising WotC - let me get it straight. You're going to use WotC's intellectual property, such as the D&D game, as a springboard and base to build on - but you consider it immoral to thank or credit them with supplying this basis for you? If there is anything wrong with the OGL, IMO, is that it doesn't allow you to give credit
enough, not giving credit where it's due is.... well, not my first choice.
WotC paid hard money to get good people to sit down and put third edition together. They definitely deserve credit for this.
Chaos Disciple said:
Do you really think WotC is supporting the RPG community by taking legal action aginst people who just want to share thier ideas and help improve the game they love?
Generally, no. I would like to see the OGL affirmed by a court, though, regardless. Regardless, this isn't precisely what you're doing. There are lots and lots of people doing
that around here, and WotC isn't suing anyone.
From your description of your work, CD, I would urge you to take a look at Upper Krust's work here on these boards - and currently being published under the OGL. His goals at least seem very similar to yours. I have not seen your work, but frankly UK's work is excellent and I sincerely doubt if you would be able to come up with something better on your own; he was aided by lots of ENWorlders and playtesters.