Chaos Disciple
Explorer
Whizbang Dustyboots said:If this were true, there would be no such thing as copyright lawyers.
awww WD you are faster my ability to edit
I did fix it though

Whizbang Dustyboots said:If this were true, there would be no such thing as copyright lawyers.
Chaos Disciple said:I may not be a lawyer but then agian the US copyright law is very clear and simple when it states there is no copyright available for games
Whizbang Dustyboots said:You're wrong.
It's not unique. Every 15 year old who gets on the Internet at some point figures out a way around some law and announces that they've turned lead into gold.
The smart ones stop when it's pointed out, repeatedly, that they're wrong and they're about to jump headfirst off the high-dive into a swimming pool with no water.
The ones that don't figure out in a hurry why everyone was screaming at them.
And, I know this is going to sound bad, but it has to be said: Unless someone else is going to write it, your free product is going to be almost unreadable and thus, unread.
Scott_Rouse said:Title 17 of the United States Code (the copyright law) is 296 pages making about the same size as the D&D Players Handbook.
http://www.copyright.gov/title17/circ92.pdf
Ideas cannot be copyrighted, but an expression of that idea, be it in the form of written text or other media type, can be copyrighted.Chaos Disciple said:"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.
Chaos Disciple said:The copyright law I refer to is the one that shows games can not receive a copyright http://www.copyright.gov/fls/fl108.htmlThis is why i titled the thread "Is Dungeons and Dragons a game". Because if it is and Dungeons and Dragons is the title of the game it seems obvious the name and the game would not be allowed a copyright
Ranger REG said:Ideas cannot be copyrighted, but an expression of that idea, be it in the form of written text or other media type, can be copyrighted.
IOW, don't copy their words.
You want to make game designing easier for you? Lock up Wizards's coyrighted books out of your sight, and out of temptation to make shortcuts.
The specific text you use to describe your additions are, by default, copyrighted by you. The ideas aren't, but the wording is.Chaos Disciple said:These are just a few things the game does and I see no way to copyright them
Do you use the terms "fighter", "wizard", "cleric" or "rogue"? Do you use the SRD size terms? Do you use the SRD wording for the various skills and feats? Or have you re-written everything?Chaos Disciple said:-A standard character level system
-Compatible size catagories
Chaos Disciple said:I do not find these additons to the game mechanics of D&D to be in violation of US Copyrights and they could definatly improve the game experiance. So If ths is the case why would I need the OGL?
The other night, on an episode of "American Inventor", one of the pitches was for a board game called (IIRC) Scrambler 10, which pretty clearly ripped off Scrabble (also owned by Hasbro!), but used numbers rather than letters. The judges turned him down, and tried to explain the legal difficulties he faced. He, also, felt compelled to stick to his guns.Chaos Disciple said:Im not sure if you design rpg's jim but if you do then identifying the very clearline between a crunchy game system and peice of copyrightable creative fluff is pretty easy to figure out. (at least it is for me)
Ranger REG said:Ideas cannot be copyrighted, but an expression of that idea, be it in the form of written text or other media type, can be copyrighted.
IOW, don't copy their words.
bodhi said:The specific text you use to describe your additions are, by default, copyrighted by you. The ideas aren't, but the wording is.
Do you use the terms "fighter", "wizard", "cleric" or "rogue"? Do you use the SRD size terms? Do you use the SRD wording for the various skills and feats? Or have you re-written everything?