Oh noes .. more Daggermaster cheese? (Warlock)

My reading of the rules agrees with Danceofmasks, zurai, and andor. It seems that as written, all the daggermaster path features will work with any powers delivered through a dagger.

Just for fun, I sent this question off to Customer Service.

Does the Daggermaster Paragon Patth ability "Dagger Precision"(You can score critical hits with daggers on a roll of 18-20. PHB, page 127) apply to warlock powers when using a Pact Blade dagger(Property: This blade functions as a warlock implement, adding it's enhancement bonus to attack and damage rolls for warlock powers that use implements. PHB page 235)? Same question applies to the other Daggermaster Paragon path features, "Daggermaster's Action" and "Dagger Advantage".

This assumes a warlock that has taken the "Sneak of Shadows" feat and follows the rogue Daggermaster Paragon path.

The Daggermaster Path features do not require that the attack have the "Weapon" attribute, so they would seem to apply whether the dagger is used a Weapon or as an Implement when attacking. (And the Pact Blade allows a dagger to be used as a warlock Implement.)

Thank you for your time.
 
Last edited:

log in or register to remove this ad

But really, why NOT allow it? What's unbalancing about it? Is this just a complaint about the flavor of it?

The guy is getting a bonus crit rate, the ability to reroll with an action point, and combat advantage when he crits.

All three of the paragon path powers he'd be getting are not all that useful to a warlock. One allows him to make an extra melee attack when he makes a crit -- but most of the time he'll be too far away to take advantage of the bonus attack. One boosts the damage die of a dagger, which doesn't alter warlock powers. One deals massive ongoing damage with a dagger attack. I'm just not seeing how any of this is overpowering.
 

But really, why NOT allow it? What's unbalancing about it? Is this just a complaint about the flavor of it?

The guy is getting a bonus crit rate, the ability to reroll with an action point, and combat advantage when he crits.

All three of the paragon path powers he'd be getting are not all that useful to a warlock. One allows him to make an extra melee attack when he makes a crit -- but most of the time he'll be too far away to take advantage of the bonus attack. One boosts the damage die of a dagger, which doesn't alter warlock powers. One deals massive ongoing damage with a dagger attack. I'm just not seeing how any of this is overpowering.

Because a daggermaster is using a dagger, which does 1d4 damage plus whatever cheese, and multiples thereof. Warlock powers tend to throw multiples of d10. Allowing a higher crit rate on warlock powers would have a more substantial effect than a higher crit rate on dagger hits.

To allow this interpretation, you have to ask yourself, "Is there another way to build a warlock that is just as effective?" and if not, then, "Why would you make a warlock any other way?" It doesn't pass my stink test, and I wouldn't do it, much less allow it.
 

My reading of the rules agrees with Danceofmasks, zurai, and andor. It seems that as written, all the daggermaster path features will work with any powers delivered through a dagger.

Just for fun, I sent this question off to Customer Service.

And here is the reply I received. Now we just need a few more people to send in the same question over the next few days to see if they are consistent. :)

The Daggermaster path features cannot be used with Warlock powers when wielding a pact blade. When using the pact blade with Warlock powers, you are using it as an implement, not as a dagger. The Daggermaster features only apply to physical attacks made with a dagger.


We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.

To login to your account, or update your question please click here.

Cody
Customer Service Representative
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Friday 9am-6pm PST / 12pm-9pm EST
 
Last edited:

Because a daggermaster is using a dagger, which does 1d4 damage plus whatever cheese, and multiples thereof. Warlock powers tend to throw multiples of d10. Allowing a higher crit rate on warlock powers would have a more substantial effect than a higher crit rate on dagger hits.

To allow this interpretation, you have to ask yourself, "Is there another way to build a warlock that is just as effective?" and if not, then, "Why would you make a warlock any other way?" It doesn't pass my stink test, and I wouldn't do it, much less allow it.

The point is not the 1d4 damage from the dagger, there are a pile of magic item powers (at the very least +1d6 per plus) and feats (especially for rogues) that only kick in on a crit, not to mention that a rogue should be doing 2 to 5 [w] on every hit at that level. So no, I don't think that melee strikers are really doing a lot less than the ranged striker at that level.

And if you think that is the most powerful prestige class a warlock can multiclass into you really need to take a closer look at the Blood Mage. And that class isn't dependant on a particular magic item.
 


The point is not the 1d4 damage from the dagger, there are a pile of magic item powers (at the very least +1d6 per plus) and feats (especially for rogues) that only kick in on a crit, not to mention that a rogue should be doing 2 to 5 [w] on every hit at that level. So no, I don't think that melee strikers are really doing a lot less than the ranged striker at that level.

And if you think that is the most powerful prestige class a warlock can multiclass into you really need to take a closer look at the Blood Mage. And that class isn't dependant on a particular magic item.


Implements have the same bonus to critical damage that weapons do, and several of them have extra cheese on crits as well. So Gear wise, that's equal.

The feats a rogue can get connected to criticals are concerned with maintaining combat advantage, presumably to keep up his bonus sneak attack damage. A warlock doesn't need combat advantage to get his bonus curse damage. As a matter of fact, a warlock taking the Daggermaster path will certainly be insisting that he get sneak attack damage on top of his curse damage against a target on which combat advantage.

Yes, I know that rogues will be doing 2-5[W] on their attacks. Warlocks are doing 2-5d8 or d10 on their attacks. That seems like their 'weapon' does d8 or d10 damage, which is more than 1d4.

I took a look at the Blood Mage. Those powers seemed that they would work great with a mages area burst attacks (which warlock doesn't seem to have a lot of), or would work great no matter what class they were with. That has nothing to do with the warlock.

Can't get it past my nose, I won't swallow it.
 

There's a difference between using an implement and making a melee attack. I wonder how much errata there would be if people didn't TRY to make issues out of nothing.
 


Umm, there really isn't a difference at all.
Take a look at a Warpriest's battle cry.
It's an implement attack that deals [W] damage.

Wow. *blink* Actually I'm pretty sure that has to be a screwup since a priest doesn't have a [w] for an implement unless he happens to have a Holy Avenger.

OTOH consider 'Divine Power' on page 69. It a weapon keyword prayer that does a close burst 2 for radiant damage. You could do it with your fist and hit everybody within 10' of your cleric.

Or Arc of the Righteous. Do you really think there is a significant difference between a chain lightning coming from a holy symbol vs coming from a sword? Especially when a Holy Avenger is both.

The rules are very simple. An attack is an attack. There are implement attacks based off of Str vs AC (Holy Wrath pg 69) and there are weapon attacks that are Intelligence vs Will (Corellon's Blade pg 171.)

If you think there is a difference between a weapon and an implement you're right. There is one, and it's specified on page 275 where it mentions that a power needs the weapon keyword to gain a proficiency bonus to hit. Which incidently means it does apply to Corellon's Blade.

If you look up the discussions of attacks on page 26,56,57, 274,276 or anywhere else you will discover that the only differences are that Proficiency only applies to a power with the Weapon keyword, and that weapons have their own dice [w], but implement powers usually specify what dice to roll.

You may also note that there is no reason at all why a power couldn't have both the weapon and implement keywords.
 

Remove ads

Top