Ray of Enfeeblement has been discussed, but the rules-to-realism logic has no been sufficiently explored, in my opinion.
For example, is STR a universal value, or is it relative based upon size and race, etc. It would appear from Melee Attack and Damage mods that it is universal, but...
OK, you zap a Half-Orc with Enfeeblement and his STR goes from 14 to 4. What if he was Enlarged at the time? Technically, he is carrying around a lot more weight than he should be able to. I don't see how an 800lb opponent with a new STR of 4 could be unaffected in movement, max # of attacks, etc.
Do the rules address any practical effects of STR range 1-5 outside of encumbrance, attacks, dmg? How low does STR have to be before one's own weight threatens encumbrance? On reverse, how heavy would a person need to get before their STR is inadaquate? There seems to be ratio guideline missing or a rule I don't understand.
Ultimately, it seems silly that a PC w/ STR 1 can behave normally outside combat, but STR 0 renders them immobile regardless of setting.
wolfen
For example, is STR a universal value, or is it relative based upon size and race, etc. It would appear from Melee Attack and Damage mods that it is universal, but...
OK, you zap a Half-Orc with Enfeeblement and his STR goes from 14 to 4. What if he was Enlarged at the time? Technically, he is carrying around a lot more weight than he should be able to. I don't see how an 800lb opponent with a new STR of 4 could be unaffected in movement, max # of attacks, etc.
Do the rules address any practical effects of STR range 1-5 outside of encumbrance, attacks, dmg? How low does STR have to be before one's own weight threatens encumbrance? On reverse, how heavy would a person need to get before their STR is inadaquate? There seems to be ratio guideline missing or a rule I don't understand.
Ultimately, it seems silly that a PC w/ STR 1 can behave normally outside combat, but STR 0 renders them immobile regardless of setting.
wolfen