sniffles
First Post
We also have an ongoing campaign using Risus, but the characters were originally created in Champions. Risus works nicely for the lighter tone and lower power level we're using for the second campaign, but I wouldn't want to use it for a traditional "four color" supers game. I've played Mutants & Masterminds as well, but have come to the conclusion that I still prefer Champions despite its shortcomings in certain areas.d20Dwarf said:Question: would you find a combat system that was more descriptive and less numbers-oriented satisfying? For instance, it wouldn't really matter if you were hitting someone with a battleaxe (1d8, martial) or a fist (1d3, unarmed) or a chair (1d4, -4 to hit), it just mattered if you were *hitting* them or dodging or whatever.