Okay, where do you stand on diagonal movement?

What is your preferred system for diagnonal movement?

  • 1-1-1-1 (as per D&D 4th Edition)

    Votes: 206 47.4%
  • 1-2-1-2 (as per D&D 3rd Edition)

    Votes: 122 28.0%
  • 2-2-2-2 (as per Star Wars Saga Edition)

    Votes: 9 2.1%
  • 1-2-2-2 (as suggested by some ENWorld posters)

    Votes: 9 2.1%
  • Bypass the whole issue by using a hex grid, or no grid at all

    Votes: 70 16.1%
  • Other (please specify below)

    Votes: 19 4.4%

  • Poll closed .
I chose 'other' as it best describes my ambivalence. I was happy with 1-2-1-2 personally, but seeing how pleased the rest of my group was to hear about 1-1-1-1 and watching one of our members having a lot of trouble correctly calculating 1-2-1-2... well, it was persuasive. It seems like some of my players consider 1-2-1-2 a negative in the 'fun' column, and that's good enough for me to convert to 1-1-1-1.
 

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1-1-1-1 for 4th Edition.

1-2-1-2 for 3.5.

Ruled such because my players demanded it (they like the differentiation and enjoy playing different styles, editions, etc.)

I vote 1-1-1-1 because it's one of my favorite changes in 4E and really speeds up play.
 

alaric said:
I can't believe you guys deal with the horrible abstraction of 1-2-1-2, when it's perfectly easy to count 1.414213562373095048801688724209 - 1.414213562373095048801688724209 - 1.414213562373095048801688724209 - 1.414213562373095048801688724209.
Well, some of us can't count that easily. But on the otherhand, there is absolutely no reason not to be at least accurate to the ones digit. Surely the only sensible pattern is 1,2,1,2,1,1,2... This much more closely models the ~1.414214 value that diagonal movement truly represents. Of course, it breaks down at about 85 feet of movement in a round. So while it's fine for a charging barbarian, for high-level monks you'd probably want to implement a 1,2,1,2,1,1,2,1,2,1,2,1... system which will hold you until ~200 ft/round.

On a more serious note, there isn't an option on the poll for 'don't care'. Honestly. I have no problems counting 1,2..., but changing it to 1,1... doesn't stretch my imagination to any degree either. There appear to be a great many people who actually do care, so if I were playing with any of them I'd glady adopt whichever to appease them. Of course, if I had two opposing sides in the same group, the only reasonable solution would be bloodsport.
 

Hah! As far as I know I'm the only person who brought up 1-2-2-2, and I wasn't even advocating it. Just curious about it. :)

At least it gets more votes than 2-2-2-2, which I can only see using to emulate Final Fantasy Tactics or something similar.

Not sure what I would prefer though, need to see more advanced powers and the way things get moved about by them.
 

MerakSpielman said:
For distance and movement rates, we're using the "just eyeball it," "eh, close enough" and "if it lets something cool happen, they can get there" systems.

What happens when people disagree about what's cool? :]
 

jeffh said:
That depends on your rounding conventions. If you round down, it works out the same as 1-2-1-2; if you don't it works out more like 2-1-2-1, which I'll own up to not having thought about, but which, again, I haven't seen anyone defend.
I proposed 1.5 because I don't plan any rounding. It doesn't work like 2-1-2-1 in that you don't have to remember the square labelled 2.

5 feet, not 10. A sign I should be in bed perhaps...
 


jeffh said:
I think I refuted that argument in the first post of this thread. At the very least I challenged it; it would help, of course, if those making the argument would give more than a vague idea of where exactly the imbalance is supposed to be.

Oh, I'm certainly not pre-judging the situation*. Come June, I'll first try 4e as-written, and then try house ruling it to taste (I'm sure there will be something I feel I have to change, even if 1-1-1-1 movement were to wow me). It's just that the comments to the effect that it might be... difficult are a matter of some concern.

* That is, the ability to house rule 1-1-1-1 away. I'm certainly guilty of pre-judging 1-1-1-1 itself. :)
 

fafhrd said:
If there is a reasonable expectation that colorful language is going to be filtered, how is it his fault?
I'm a big fan of everyone taking responsibility for their own posts! The rules say "don't swear," not "swear and expect that it's caught by the filter." But no harm done.

As for myself, I don't particularly care what movement system I use, as long as it isn't hex. I'm looking forward to trying 1-1-1.
 

Exen Trik said:
Hah! As far as I know I'm the only person who brought up 1-2-2-2, and I wasn't even advocating it. Just curious about it. :)

At least it gets more votes than 2-2-2-2, which I can only see using to emulate Final Fantasy Tactics or something similar.

Not sure what I would prefer though, need to see more advanced powers and the way things get moved about by them.
1-2-2-2 was suggested a while back and I remember a couple of people being behind it. Now that I think about it, though, I can't remember if it was first suggested as a 4E house rule or a Saga house rule.

It's a backhanded compliment, but I kind of expected that one to lead the also-rans. It's not a terrible idea, it's just hard to see why someone would prefer it over all of options 1, 2 and 5 (as opposed to just liking it better than one or another of those). I can see it being a lot of people's second choice but very few people's first.
 
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