BOZ
Creature Cataloguer
and here are Xira's powers:
Spells: Xiraquatl casts spells as a Xth-level sorcerer (save DC X + spell level), except that she does not need material components. She can also cast spells from the cleric list and from the Air, Good, and Law domains as arcane spells.
Psionics: At will – antimagic field, detect chaos, detect evil, detect good, detect law, detect thoughts, dispel magic, fireball, invisibility, plane shift, and polymorph self. These abilities are as the spells cast by a Xth-level sorcerer (save DC X + spell level)
Poison (Ex): Bite, Fortitude save (DC X); initial damage 2d4 temporary Strength, secondary damage 4d4 temporary Strength.
Constrict (Ex): Xiraquatl deals 4d6+14 points of damage with a successful grapple check against Gargantuan or smaller creatures. Often, Xiraquatl uses a stilled and quickened spell against other opponents while constricting a foe.
Breath Weapon (Su): Cone of fire, 50 ft, once every 1d4 rounds; damage 6d10, Reflex save half DC 20.
Telepathy (Su): Xiraquatl can communicate telepathically with any creature within 90 feet that has an Intelligence score of at least 1. The creature can respond to Xiraquatl if it wishes – no common language is needed.
Ethereal Jaunt (Su): This works like the spell as cast by a Xth-level sorcerer.
Immunities: Gold half-dragons are immune to fire, sleep, and paralysis effects.
Outsider Traits: Xiraquatl has darkvision (60-foot range). She cannot be raised or resurrected.
Spells: Xiraquatl casts spells as a Xth-level sorcerer (save DC X + spell level), except that she does not need material components. She can also cast spells from the cleric list and from the Air, Good, and Law domains as arcane spells.
Psionics: At will – antimagic field, detect chaos, detect evil, detect good, detect law, detect thoughts, dispel magic, fireball, invisibility, plane shift, and polymorph self. These abilities are as the spells cast by a Xth-level sorcerer (save DC X + spell level)
Poison (Ex): Bite, Fortitude save (DC X); initial damage 2d4 temporary Strength, secondary damage 4d4 temporary Strength.
Constrict (Ex): Xiraquatl deals 4d6+14 points of damage with a successful grapple check against Gargantuan or smaller creatures. Often, Xiraquatl uses a stilled and quickened spell against other opponents while constricting a foe.
Breath Weapon (Su): Cone of fire, 50 ft, once every 1d4 rounds; damage 6d10, Reflex save half DC 20.
Telepathy (Su): Xiraquatl can communicate telepathically with any creature within 90 feet that has an Intelligence score of at least 1. The creature can respond to Xiraquatl if it wishes – no common language is needed.
Ethereal Jaunt (Su): This works like the spell as cast by a Xth-level sorcerer.
Immunities: Gold half-dragons are immune to fire, sleep, and paralysis effects.
Outsider Traits: Xiraquatl has darkvision (60-foot range). She cannot be raised or resurrected.