Omega Pathfinders Game Thread

mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 18.

Airlock chamber will take another 3 rounds before it is safe to enter.

Initiative order for combat:
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #5
Dave
Zane
Mel
Carl
Worm #4


FT 1: Bishop sees a slicer worm get ripped apart by Cyrill’s hawkeye but sees another target come into view just outside the doorway and he takes a shot, (Modified ranged attack roll of 11 + 10 (AB) – 4 (Burst) + 1 (PB) = 18, a hit doing 23hp damage!), ripping the worm clean in half by the well placed burst of lead before it even took the corner! Slicer worm #5 is down and dying. Carl moves south down past the civilians to join up with Bishop and Cyrill on the lower deck.

FT 2: Cyrill takes aim at the slicer worm closest to him as he sees another come into view in the background, (Modified ranged attack roll of 7 + 9 (AB) + 1 (PB) = 17, a hit doing 8hp damage!), catching the worm in the mouth and ripping the side of it’s head off! Slicer worm #4 falls limp to the ground dying. Jacob watches as numerous civilians go by, each one looking as nervous as the next.

FT 3: Mel and David have covered the remainder of the distance to join the rest of the squad. Both take up cover position scanning the corridor to the south after Mel inspected the floor panels by the civilians, revealing nothing unusual. They can hear the periodic thud against the door at the end of the corridor as the slicer worms inside the room continue to pound the door.

FT 4: Jonass is keeping a watchful eye as he herds the civilians into the room just south of the airlock. Zane continues to guard the stairs keeping a watchful eye for anything coming up the stairwell.

Sarge can be seen impatiently tapping on the viewing glass waiting for the chamber to re-pressurize.

Squad actions please.
 

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Shayuri

First Post
"We're down to it now," Mel responds. "Jacob, help protect the civilians. Guard the north flank and keep an eye on the floors, just in case they try to chew another hole up. Be ready to back up the guys at the stairs though, if they start getting some real resistance."
 

riaan_s

First Post
"Mel, we have two confirmed kills down here - looks like they're starting to head this way!"

Bishop readies his weapon to fire and makes another IR sweep of the room. Apply the same treatment as before to any bug-like life forms (i.e. burst fire if it moves).
 

Venom

First Post
Carl continues to move towards Bishop and Cyrill as fast as he can. While moving he looks at the tinderbox still clutched in his hand and remembering the abuse he suffered the last time he used it :) decides to holster it and instead grabs his Morita and gives it a once over to make sure it is ready for action.
 


mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 19.

Airlock chamber will take another 2 rounds before it is safe to enter.

Initiative
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #6
Worm #7
Dave
Zane
Mel
Carl


FT 1: Bishop keeps his SAW trained in the direction of the open door while scanning the room for any further bug visitors. Carl has moved down stairs and is ready to back up his fellow troopers.

FT 2: Cyrill remains ready for any new targets. Jacob mills around by the elaborate booby trap that he has constructed.

FT 3: Mel and David continue to watch for any activity.

FT 4: Jonass continues to guard the civilians.

Sarge the ammo for his Morita while he impatiently waits for the go signal from the door.

Worm #6 comes sliding into view of both the troopers guarding the lower deck and immediately slithers towards them to attack. Cyrill fires a round (He was ready), (Modified ranged attack roll of 12 + 9 (AB) + 1 (PB) = 22, a hit doing 12hp damage!), catching the bug a nice shot across the head leaving a huge gash. Just moments after Cyrill’s shot rang out it was followed by the ferocious bark of Bishop’s SAW (He was ready), (Modified ranged attack roll of 7 + 10 (AB) – 4 (Burst) + 1 (PB) = 14, a miss), however the rain of slugs slammed into the ground a little short and ricocheted over the worms head. The worm seemed to close the distance from the door to Bishops feet in the blink of an eye and snapped mercilessly at him, (Modified melee touch attack roll of 20 vs Defense 16, a hit. Slicer worm #6 grapple check roll of 22 vs Bishops grapple check roll of 6 (Natural 1), success), and closes it’s toothy jaw around Bishop’s boot. Currently Bishop experiences nothing more than an annoyance by having the creature stuck on his boot… but he is sure it won’t remain that way.

Worm #7 rounds the corner and makes it 10’ into the room.

Squad actions please.
 

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Cromm10k

First Post
Private Cyrill Kowaltzki

Cyrill takes a 5 ft. step south and fires at Worm # 7.


Com: "We have more worms down here but we can handle it."
 

riaan_s

First Post
A feeling of disbelief enters Bishop's mind for a split second as he sees the slugs slam into the ground and then feels the worm close its jaw around his boot - these critters are faster than he thought!

Disbelief is quickly replaced with anger. His first reaction is to shove the SAW in the worm's mouth and rip it apart with another burst but fortunately common sense prevails ... tightening his grip on the weapon he brings the butt crashing down on the bug.

From the corner of his eye he catches a glimpse of Carl coming down the stairs and he can only hope that he is not going to have a burning worm attached to his boot soon.
 

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