Mission 3, Day 1, Encounter 1, Round 18.
Airlock chamber will take another 3 rounds before it is safe to enter.
Initiative order for combat:
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #5
Dave
Zane
Mel
Carl
Worm #4
FT 1: Bishop sees a slicer worm get ripped apart by Cyrill’s hawkeye but sees another target come into view just outside the doorway and he takes a shot, (Modified ranged attack roll of 11 + 10 (AB) – 4 (Burst) + 1 (PB) = 18, a hit doing 23hp damage!), ripping the worm clean in half by the well placed burst of lead before it even took the corner! Slicer worm #5 is down and dying. Carl moves south down past the civilians to join up with Bishop and Cyrill on the lower deck.
FT 2: Cyrill takes aim at the slicer worm closest to him as he sees another come into view in the background, (Modified ranged attack roll of 7 + 9 (AB) + 1 (PB) = 17, a hit doing 8hp damage!), catching the worm in the mouth and ripping the side of it’s head off! Slicer worm #4 falls limp to the ground dying. Jacob watches as numerous civilians go by, each one looking as nervous as the next.
FT 3: Mel and David have covered the remainder of the distance to join the rest of the squad. Both take up cover position scanning the corridor to the south after Mel inspected the floor panels by the civilians, revealing nothing unusual. They can hear the periodic thud against the door at the end of the corridor as the slicer worms inside the room continue to pound the door.
FT 4: Jonass is keeping a watchful eye as he herds the civilians into the room just south of the airlock. Zane continues to guard the stairs keeping a watchful eye for anything coming up the stairwell.
Sarge can be seen impatiently tapping on the viewing glass waiting for the chamber to re-pressurize.
Squad actions please.
Airlock chamber will take another 3 rounds before it is safe to enter.
Initiative order for combat:
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #5
Dave
Zane
Mel
Carl
Worm #4
FT 1: Bishop sees a slicer worm get ripped apart by Cyrill’s hawkeye but sees another target come into view just outside the doorway and he takes a shot, (Modified ranged attack roll of 11 + 10 (AB) – 4 (Burst) + 1 (PB) = 18, a hit doing 23hp damage!), ripping the worm clean in half by the well placed burst of lead before it even took the corner! Slicer worm #5 is down and dying. Carl moves south down past the civilians to join up with Bishop and Cyrill on the lower deck.
FT 2: Cyrill takes aim at the slicer worm closest to him as he sees another come into view in the background, (Modified ranged attack roll of 7 + 9 (AB) + 1 (PB) = 17, a hit doing 8hp damage!), catching the worm in the mouth and ripping the side of it’s head off! Slicer worm #4 falls limp to the ground dying. Jacob watches as numerous civilians go by, each one looking as nervous as the next.
FT 3: Mel and David have covered the remainder of the distance to join the rest of the squad. Both take up cover position scanning the corridor to the south after Mel inspected the floor panels by the civilians, revealing nothing unusual. They can hear the periodic thud against the door at the end of the corridor as the slicer worms inside the room continue to pound the door.
FT 4: Jonass is keeping a watchful eye as he herds the civilians into the room just south of the airlock. Zane continues to guard the stairs keeping a watchful eye for anything coming up the stairwell.
Sarge can be seen impatiently tapping on the viewing glass waiting for the chamber to re-pressurize.
Squad actions please.