Omega Pathfinders Game Thread

Cromm10k

First Post
Private Cyrill Kowaltzki

Cyrill takes another 5 ft. step west and fires another slug into worm # 8.

"Let's get the hell out of here!!!"

Com to Jacob: "Don't arm your booby trap, we're on our way mate!"

(OOC: I wasn't sure about swift strike - for me it's ok if it only works on flat-footed targets.)
 

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JonnyFive

First Post
"Trap is already armed, just dont trigger it when yer in the blast zone...." Jacob replyes back while wating for the others to make it up to his position.
 

Shayuri

First Post
Mel sets the grenade to proximity and gives it a hard underhand throw towards the worm door, hoping it'll roll a bit farther than she can throw it, and reasoning that even if it doesn't make it all the way to the door, any slicers coming up the hall will set it off.

To Sarge she comms, "Civilians are coming aboard now, sarge. We have heavy bug activity to the north; squad's engaging and falling back to the airlock now. We have unknown number of bugs stuck behind a door to the south too, about a hundred and twenty feet down the corridor. S'cuse me a sec...the civvies are getting panicky..."

She rushes to help the prone up to her feet and escorts her to where the ship's being loaded.

On seeing Sarge, she adds, "This is all of 'em! Once Carl, Cyrill, Bishop and Jacob get in, we're good to go!"
 
Last edited:

Venom

First Post
Carl fires another shot from the tinderbox in the same place as the previous one to buy them some more time and then says “I agree with Cyrill lets get the hell out of here” and retreats 5 feet towards the stairwell waiting for the other two too follow.
 
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riaan_s

First Post
Bishop lets out a sigh of relief as he lies flat on his back, "I owe you one, Cyrill."

He starts to get up but as he raises his head he sees the snapping slicer worm at his feet against a background of dancing flames (looks quite cool when the IR is switched off!). Bishop decides to stay on the ground just a little longer and draws his Peacemaker.

As the worm raises its head, mouth wide open, for its next attack he squeeses the trigger to fead it some lead from the Peacemaker.
 

mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 22.

The flammable liquid Carl fired will burn for this round still.

Initiative
Cyrill
Worm #10
Jacob
Jonass
Sarge
Bishop
Worm #6
Worm #7
Dave
Worm #3
Zane
Worm #8
Mel
Carl
Worm #9


FT 1: Bishop looks at the wide open mouth of the worm at his feet and pulls the trigger to his Peacemaker, (Modified ranged attack roll of 13 + 9 (AB) + 1 (PB) – 2 (Prone) = 21, a hit doing 7hp damage!), catching the worm in the mouth and blowing several teeth apart. Carl sprays the floor again with flammable liquid and it will continue to burn for another 1 round.

FT 2: Cyrill takes a 5’ step West and fires at Worm #8, (Modified ranged attack roll of 14 + 9 (AB) + 1 (PB) – 0 (Precise Shot) = 24, a hit doing 6hp damage!), catching it a glancing shot in the side. Jacob holds his position.

FT 3: Dave runs North and begins tugging and pulling on the civilians while shouting at them, not really helping the situation but merely adding more to the chaotic situation. Mel primes the grenade for proximity and flings it as hard as she can towards the door to the south, (Modified ranged attack roll of 19 + 9 (AB) – 10 (Range) = 18 vs Defense 10, a hit), the throw is good and the grenade bounces at 50’ and comes to a sliding stop at 60’ just short of a door. Mel backs up just 5’ before bumping into Jacob and sees that the corridor beyond is filled with people.

FT 4: Jonass regrets yelling at the civilians to get moving but does not have much time to ponder the thought as he is swamped by the sea of people, he tries as best as possible to control the crowd as they storm towards the exit. Zane moves between the barricades trying to usher the last stragglers on as quick as possible.

Sarge tries to get past the steady tide of people flowing into the airlock chamber but can’t progress any further, he yells into his intercom, “How many people are going to board the Black Knight… we don’t have place for everyone! We could probably cram 20 odd people in, tops!”. Sarge then turns and starts heading towards the airlock again.

Worm #6: Is bleeding.

Worm #7: Snaps with its now bleeding mouth at Bishop once again, (Modified melee touch attack roll of 14 vs Defense of 12 (Normally 16 – 4 for being prone), a hit. Worms grapple check roll of 25 vs Bishops grapple check roll of 16, success.), this time finding a sweet spot and latches onto Bishops right calf. Worm #7 moves into Bishops square provoking and AOO from Carl. Carl uses the opportunity to pistol whip the foul creature, (Modified melee attack roll of 16 + 10 (AB) = 26, a hit doing 6hp damage!), and smashes the tinder box into the creatures face causing it to give an angry hiss at him. Bishop is grappled.

Worm #3: Mel can see through the flashing neon lights at the end of the corridor that the slicer worm has spun it’s way through the door and sees a neat circular hole through which its head has popped.

Worm #8: While agilely ducking and weaving by Carl’s feet the slicer worm lunges out, (Modified melee touch attack roll of 12 vs Defense of 17, a miss), but fails to land a hit against them.

Worm #9: The slicer worm slithers this way and that too cautious to enter the flames.

Worm #10: Another worm can be seen writhing behind the wall of flames.

Squad actions please.

OCC: Action points left: Bishop 10, everyone else 11.
 

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Shayuri

First Post
"We're gonna have to make room, Sarge. This ship's a deathtrap. We can't just leave anyone. I figure if we ditch any nonessential supplies, equipment...there's gotta be room. It doesn't have to be comfy...:):):):), the worms are breaking through to the south."

She comms the others. "Carl! Bishop! What's going on down there! You're supposed to be falling back to the airlock! And I'm going to need backup at the south end in a second here...the worms are getting through!"

Mel takes aim at the worm, but resists shooting...this close to the crowd, she figures it could panic them all over again. This one'll set off the grenade...just keep it in your sights and hope the civvies can get clear by then...
 

JonnyFive

First Post
"Get yer head down mel, i'm gonna open the wall up a bit. and if you even think of tossing my rockets, yer in trouble, ya hear me civvys?" Jacob will yell as he switches his TGL over to burst and waits for mel to move so he can put 3 nades downrange.
 

Cromm10k

First Post
Private Cyrill Kowaltzki

"Carl help Bishop gettin' rid of this worm! I'll take care of the other one."

Cyrill fires again at worm # 8. He tries to stay cool but then he has to yell while pulling the trigger:

"DIE you spawn of a hosepipe!!!"

To many worms make our hero nervous...
 

Venom

First Post
Carl shouts to Bishop and Cyrill “There seems to be something wrong with my tinderbox, it wont release enough fuel for a sustained burn” he gives the tinderbox a good shake and then whacks it against the thigh of his power suit saying “Hopefully that will fix it”.

Carl looks over at Bishop struggling with the worm but realizes that if he does not sustain the wall of fire holding the other worms at bay they are going to be in a lot more trouble. Taking a step forward to his original position Carl again fires the tinderbox.

Carl then radios Mel and Sarge saying ”We’ve got a couple of really friendly worms keeping us busy, as soon as we have dealt with them we will make our way up the stairs”.
 

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