Mission 3, Day 1, Encounter 1, Round 24.
The flammable liquid Carl fired will burn for another 2 rounds.
Initiative
Cyrill
Worm #10
Jacob
Jonass
Sarge
Bishop
Worm #7
Dave
Worm #3
Zane
Worm #2
Worm #8
Mel
Carl
Worm #9
FT 1: Bishop grits his teeth as the bullet slams into his thigh but continues to pound the worm once again, (Modified melee attack roll of 7 + 10 (AB) = 17, a hit doing 4hp damage), across the head but only manages to further enrage the already angry creature. Carl swings his tinder box at the worm now slicing Bishops leg to shreds, (Modified melee attack roll of 11 + 10 (AB) = 21, a hit doing 6hp damage!), catching the worm a crushing blow on the top of its head. Carl is surprised as the butt of the tinderbox smashes through the creatures skull and sprays mucus all over. Slicer worm #7 hangs limp from the hole in Bishops power suit. Bishop is no longer grappled.
FT 2: Cyrill fires a round at Worm #7, (Modified ranged attack roll of 18 + 9 (AB) + 1 (PB) – 0 (Precise Shot) = 28, (Random roll to see who was the target due to grapple, indicated Bishop was shot at), a hit doing 3hp damage!), but as the worm grapples with Bishop its body moves out of the way at the last minute and Cyrills shot hits Bishop in the thigh! Jacob fires at the worm progressing down the corridor trying to place the slug near its location, (Modified ranged attack roll of 3 + 10 (AB) – 2 (Range) = 11 vs Defense of 10, a hit doing a possible 8hp damage. The worms REF save roll was 14 vs DC 14, fail and takes 8hp damage!). The slug lands just in front of the worm and explodes, hurting it somewhat.
FT 3: Dave helps the civilian that had fallen into the airlock chamber. Mel backs up to behind Jacob.
FT 4: Jonass remains in place just outside the airlock chamber. Some of the civilians have managed to make it onboard the Black Knight. Zane continues to aim down the corridor should any more worms appear.
Sarge: Sarge stands commandingly next to the airlock counting the civilians as they rush by, obviously ready to shut the door should he deem it necessary.
Worm #2: Pulling itself free from the hole in the door, it flops to the ground and immediately rears up and swiftly slithers towards the squad.
Worm #3: The slicer worm shrugs off the debris created by Jacobs slug and slithers towards the squad. As it passes by the grenade thrown by Mel it sets the grenade off, (Grenade does a possible 14hp damage, worms REF save of 30 vs DC 18, success, taking 7hp damage). The worm notices something amiss at the last moment and tries to recoil from the danger but it is in vain as the blast rips the worm in half! Severely wounded the worm falls limp and is dying.
Worm #7: The slicer worm continues to bore into Bishops leg this time however ripping into his calf muscle! Bishop suffers 3 points constitution damage from the tearing and ripping!
Worm #8: Is dying.
Worm #9: Remains behind the wall of flames.
Worm #10: Seems angry but waits behind the flames.
Squad actions please.