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Omega Pathfinders Game Thread

Shayuri

First Post
Mel fires another shot at worm 2 and comms Sarge, "Hey, Sarge...I have a crazy idea. These suits are sealed against a vacuum, right? How long will their life support hold out, and how long will it take to get to the nearest place we can offload these refugees?"
 

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Cromm10k

First Post
Private Cyrill Kowaltzki

Cyrill sprays the worms in front of him with bullets (autofire). If hasn't enough bullets left in his hawkeye he will load a new magazin and autofire at Worm #9 and #10.
 

Venom

First Post
Carl responds to Mel “I don’t like where these questions are going ;) . Doesn’t this ship have escape pods or something we can put some of these people in?”

While doing so Carl will take another burst at the closest bug to him.
 
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Venom

First Post
With all the action going on around us time seems to have slowed down ;) (Matrix style).

Come on Sarge, snap out of the shell shock (I can’t wait to see if Bishop gets eaten by the worms again :p :p :p ).
 

riaan_s

First Post
Four words on the comm catches Bishop's attention ... "crazy", "suits", "sealed" and "vacuum". He gets on the comm to Mel while taking a quick glance at the spot where the worm chewed through his suit: "Uh ... Mel ... you have no idea just HOW crazy that sounds ..."

Bishop decides to follow Cyrill's lead and autofires at the worms infront of him (#9 &#10) - "Lets see them dodge a hail of bullets from BOTH sides!" Bishop says as he smiles at Cyrill.

If the worms try to make Bishop their bitch again (i.e. grapple him) to drag him off and have their way with him he'll try and BREAK THE GRAPPLE and not scream like a little girl.
 
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mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 27.

FT 1: Bishop happy to be holding the SAW again pulls the trigger to open up on the worms slithering around at his feet, (Modified ranged attack roll of 1 :\ (Oops) + 10 (AB) + 1 (PB) = 12, automatic miss), click… click… click… is all that Bishop hears. Bishop needs to reload. Carl aims at worm #11 slithering at his feet and opens up, (Modified ranged attack roll of 11 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) – 4 (Burst) = 14, a miss), and misses the worm and sprays the ground with bullets instead.

FT 2: Cyrill flickers the fire mode selector on his hawkeye and presses the trigger. The rifle barks out 10 rounds in the blink of an eye spraying the area just in front of him with slugs, (Modified ranged attack roll of 15 + 9 (AB) + 1 (PB) = 25 vs Defense 10, a hit. Worm #10 REF save roll of 24 vs DC 15, success. Worm #9 REF save roll of 25 vs DC 15, success), but the slicer worms amazingly dodge the bullets by ducking and weaving and take no damage! Jacob turns and starts moving towards the airlock chamber, as he squeezes past Mel though slicer worm #2 sees an opening and snaps at his feet, (Worm #2 gets AOO, Modified melee touch attack roll of 11 vs Defense 18, a miss), but mis-judges the distance badly and bites fresh air. Jacob moves 60’ towards the airlock chamber.

FT 3: Dave says, “We have 6 life boats, capable of holding 5 people each… but access to them is on the lower deck. Besides I don’t know how they will jettison through the stuff enveloping the ship.” Mel fires a shot at Worm #2, (Modified ranged attack roll of 13 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) = 20, a hit doing 10hp damage!), hitting the worm in the back and ripping a huge chunk of it’s body apart. Worm #2 is down and dying!

FT 4: Jonass looks around and tries to control the civilians as they begin to panic. Zane moves up behind the civilians and tries to help control the mass as he sees that Sarge has a plan…

Sarge: Sarge looks at Dave and just shakes his head to intimidate the security officer. Sarge then speaks up, “OK, you, you and you move!”, showing a couple of civilians to get through the airlock. “We have limited seats available people. You, guy with gun… how many life boats are on board?”, asks Sarge looking at Dave. Sarge remains standing close to the airlock to ensure that there is an orderly progression onto the Black Knight.

Worm #2: The slicer worm turns his attention to Carl now that his previous target has left, (Modified melee touch attack roll of 16 vs Defense 17, a miss), and bites but the creatures teeth just graze the armoured foot of Carl.

Worm #9: The slicer worm looks even more menacing when facing Bishop with an empty SAW and lunges towards his chest, (Modified melee touch attack roll of 16 vs Defense 16, a hit. Worm’s grapple check roll of 22 vs Bishop’s grapple check roll of 24, fail), biting into the metal suit but before it could get a hold Bishop pulled the foul creature free and flung it to the floor once again!

Worm #10: The slicer worm bites hard into the barricade erected by the squad and sends wood chips and pieces of plastic flying as it tries to get to the juicy center… Cyrill.

Worm #11: The slicer worm enraged by the blow it received on the head from Bishop lunges out, (Modified melee touch attack of 14 vs Defense 16, a miss), and tries to bite his hands but misses.

Squad actions please.
 

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riaan_s

First Post
Bishop can't believe it when he hears the clicking sound. He probably didn't load the full 100 bullets in the magazine ... that HAS to be it ... with all the time spent wrestling worms he can't imagine that he'd fired 100 rounds already.

He takes a swing at the worm (#9) with the SAW before reloading it. In the back of his mind he wonders whether he should have left the reload and just continued to use the SAW as a basball bat.
 

Cromm10k

First Post
Private Cyrill Kowaltzki

"Adroit BASTARDS!!! Looks like spraying them with bullets and throwing nades doesn't realy help here."

Cyrill reloads his rifle, takes a step to the left and fires a single shot at worm # 9.
 

Venom

First Post
Carl will attempt to double tap the worm closest to him with his Morita, all the while swearing under his breath because these little creatures are making life so hard for him.
 

JonnyFive

First Post
Jacob will continue to move to sarge's loaction, shouldering anybody he needs to outa the way.

[sblock=ooc]i should have a movment of 40' while in armor. also defensivly withdrawing shouldn't provide an AoO, unless its different than 3.5[/sblock]
 

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