Omega Pathfinders Game Thread


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Venom

First Post
Carl comes down the steps and is surprised to see Cyrill plugging away and Bishop doing what appears to be an Irish jig with a worm hanging from his leg. His amusement soon turns to dread as he sees that it’s a slicer worm attached to Bishops leg.

Carl immediately shouts across the comlink “Guys we have a slicer worm infestation here, we have got to get off this ship as quickly as we can. The last time I saw one of these things I just bairly made it out alive

In small numbers they are fairly harmless, only problem is they are hardly ever only in small numbers. There are normally a few hundred and they don’t stop eating till theirs nothing left to eat.”

Carl continues “We will hold them off as long as we can and then retreat up the stairs, I hope Jacobs trap works and doesn’t blow us all up in the process (nothing personal Jacob, but 4 grenades seems like a lot of fire power, just hope the dice roll is good :) ) .”

Carl then slots in next to Cyrill to form a defensive line and opens up with burst fire at the closest worm. Before firing he switches to IR mode in case some assassin bugs are using the worms as a distraction.

While shooting Carl says to Cyrill and Bishop “If things get a bit to crowded in here I’m going to have to use the tinderbox again, this time I’ll warn you though so don’t get caught still using your IR.”
 

JonnyFive

First Post
"Hey! last time i partied with you fools, we meet the mother of all bugs, just wanted to make sure if something like that is here, it gets dead quick!" Jacob replies over the radio.
 
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mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 20.

Airlock chamber will take another round before it is safe to enter.

Initiative
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #6
Worm #7
Dave
Zane
Worm #8
Mel
Carl


FT 1: Bishop raises the SAW into the air, (Modified melee attack roll of 19 + 10 (AB) = 29, a hit doing 5hp damage), and brings the butt down hard on the worms back causing it to hiss but it’s teeth remain locked in place! Carl comes down the stairs and takes up position between Bishop and Cyrill, he then opens up on Worm #8, (Modified ranged attack roll of 9 + 10 (AB) – 4 (Burst) + 1 (PB) = 16, a miss), but shoots a little to the right and the slugs slam into the door control panel sending a shower of sparks in all directions as it shorts out.

FT 2: Cyrill takes a 5’ step south and fires at Worm #7, (Modified ranged attack roll of 4 + 9 (AB) + 1 (PB) = 14, a miss), the bullet flying a little high and slams into the wall beyond the open door bursting a panel of fluorescent lights. The area just outside the door goes dark. Jacob moves out of the kill zone and looks at the string of civilians as they pass by.

FT 3: Dave says nervously to Mel, “I don’t think that door is going to hold up for much longer.”, as the two of them see a portion of the door show gash marks as the slicer worms teeth can be seen coming through.

FT 4: Jonass looks nervously around the room making sure the civilians are ok. Zane can be heard yelling, “GO, GO, GO!”, as the slow progression of civilians pass him.

Sarge cocks his Morita and gets ready to open the airlock door.

Worm #6: The slicer worm attempts to pin Bishop, (Worm’s modified grapple check roll of 23 vs Bishop’s grapple check roll of 8, success), and manages to wind it lower body around Bishops other leg and pulls tight causing Bishop to keel over and is held prone on the floor. The worm moves into Bishops square. Bishop is pinned!

Worm #7: The slicer worm slithers swiftly across the floor and attempts to bite Bishop, (Modified touch attack roll of 18 vs Defense of 13 (No Dex Bonus), a hit. Worms grapple check roll of 20 vs Bishop’s grapple check roll of 7, success), and successfully latches onto Bishops right shoulder.

Worm #8: The slicer worm ends it’s movement just outside the door leading into the room where the squad is making a stand.

Squad actions please.

OCC: Bishop you were grappled so the rifle butt being a large weapon would be too big to use while grappled… just being cinematic this round…
 

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Venom

First Post
Seeing Bishop drop to the ground Carl’s first instinct is to help him, but soon realizes that this would be suicide as it would leave only one person to try stem the flow of worms slithering into the room.

Dropping his Morita onto its sling he grabs the tinderbox and says to Cyrill and Bishop “You guys better switch off your IR because I’m about to light up the place :] ”.

Carl fires the tinderbox with the intention of hitting low on the darkened passage wall so the burning liquid spills out into the passage and 5-10 feet into the room hoping that this will prevent anything from entering the room for a while.

Looking Down at Bishop Carl shouts “Just hold on buddy, got to stop these bugs from flooding into the room before I can help you.”

Cyrill see what you can do for Bishop, with him pinned he is defenceless and could be in serious trouble if another worm latches on
 

Shayuri

First Post
"Get with the civilians, Dave," Mel says. "There's not much you can do about these things."

On comm she calls, "Jacob, get over and help the guys at the stairs there. Start pulling back to the airlock. Drag Bishop if you have to! That trap of yours should buy us some time once you're past it."

As she speaks, she gauges the distance to the doorway with the worms to the south and readies her other grenade.

(Range to south slicer door? Also, can grenades be set to proximity motion detonation, or is it strictly timed?)
 

riaan_s

First Post
From the corner of his eye Bishop sees Carl reach for the tinderbox and he can hear there is more joy in his voice about using the flamer again than there is concern for Bishop's well-being.

"Just kill one of these damn things!", Bishop shouts (trying his best not to sound like a screaming girl).

He reaches down and tries to pull his legs free of the worm (break free from the pin) - his strength boosted by the fear of a flame filled room in the near future (use an action point to get loose)!

If Cyrill's shot freed Bishop from the pin he'll try to break the grapple with the worm on his shoulder (again using an action point).

Edited to take Cyrills actions into account & use an action point to break free
 
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Cromm10k

First Post
Private Cyrill Kowaltzki

First Cyrill switches back to normal view mode.

He then takes a 5ft. step east, aims very carefully and puts a bullet in the more injured worm grappling Bishop (I don't have any books around ... maybe the swift strike works here?).

Yelling: "Bishop, don't move!", befor he pulls the trigger of his hawkeye.
 


mariusm

Explorer
Mission 3, Day 1, Encounter 1, Round 21.

There is an audible hiss as the airlock to the Black Knight slides open.

Initiative
Cyrill
Jacob
Jonass
Sarge
Bishop
Worm #6
Worm #7
Dave
Zane
Worm #8
Mel
Carl
Worm #9


FT 1: Bishop relieved to be free from the constricting grasp of the slicer worm that was wrapped tightly around his legs reaches over with his left hand and grabs the slicer worm attached to his right shoulder by the throat. He gives it a mighty tug, (Bishops grapple check roll of 12 vs Slicer worm #7’s grapple check roll of 14, Bishop spends an action point and raises his roll by 5 to 17, success), and rips the foul creature from his arm! The slicer worm falls at his feet and immediately raises up it’s toothy head. Carl takes only a 5’ step East to avoid the snapping jaws of the slicer worms and lights up his tinderbox spraying the area in front of the door with burning liquid. The liquid is going to burn for another 1 round.

FT 2: Cyrill takes a 5’ step East and brings up his Hawkeye after yelling a warning at Bishop to remain still, squeezing the trigger as he goes, (Modified ranged attack roll of 10 + 9 (AB) +1 (PB) – 0 (Precise Shot) = 20, (Random roll to see who was the target due to grapple, indicated worm was shot at), a hit doing 10hp (Swift strike roll of 2hp) damage!). Cyrill shoots at the wounded worm clinging to Bishops boot, the slug punches right through the back of the worms head, ripping the creature clean off Bishop’s boot and is sent flying to the ground 5’ further north. Worm #6 is dying. Jacob surveys his handy work in the kill zone he has set-up.

FT 3: Dave looks at Mel and says, “I think there is going to be trouble.”, while pointing at the civilians now storming towards the exit. “Ok, I will go help Jonass, try hold it here.”, he says and moves north to try and control the civilians. Mel judges the distance to be 120’, a bit far for a good throw. She checks the grenade in her hand and remembers that the staff sergeant said by turning the detonator anti clockwise without pulling it will arm the grenade in proximity mode… that’s right it was a 10’ radius she told herself.

FT 4: Jonass yells, “LET’S GO!”, to the civilian as he hears the airlock cycle in the other room and begins ushering the civilians out of the room. The civilians now simply loose it at the prospect of escaping and all seem to storm for the exit at the same time. A smallish woman (C12) is knocked prone by the rush of people as she was about to enter the holding room. Zane yells, “THAT IS THE LAST OF THEM!”, as the last civilians pass by him.

Sarge storms into room just beyond the airlock and yells once more into his helmet comm, “Mel what is the status?”.

Worm #6: Is dying.

Worm #7: The slicer worm snaps at Bishops feet, (Modified melee touch attack roll of 10 vs Defense of 12 (Normally 16 – 4 for being prone), a miss), but narrowly misses him!

Worm #8: The slicer worm sails towards Cyrill and attacks, (Modified melee touch attack roll of 15 vs Defense of 18, a miss), but fails to find a target as it bites past his leg.

Worm #9: The slicer worm waits outside the door angrily hissing, but not wanting to enter the flames in front of it.

Squad actions please.

OCC: Swift strike stricktly applies to only flat-footed targets but I think targets denied their dexterity bonus keeps with the original rogue’s sneak attack ability.
 

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