Omega Pathfinders Game Thread

Mel fires a 5 round burst at C2, hoping to free up Jacob and the rest of her squad by taking it down. As the chattering of her rifle stops, she suddenly realizes the control panel for the ceiling doors is clear! She turns and hauls it to the control panel, hoping to stop the overhead doors, even reverse them, before the transport can get away.
 

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Carl takes another swing at C2 and shouts to Jacob “Never mind the TGL, use your Tinderbox on Hehranna, if we can wipe her out this whole thing is over”.
 

Private Cyrill Kowaltzky

Cyrill once more swings his rifle at the bug.

[Sorry guys for not posting. I had some serious real life issues... sorry!]
 

Mission 2, Encounter 7, Round 28.

The hanger doors above continue to groan and creak while sliding open. (1 round left until fully open).

Cultist chosen one #2 continues to attack Jacob, (Modified melee attack roll of 19, a bite misses, modified melee attack roll of 10, a lethal unarmed kick misses, modified melee attack roll of 9, a lethal unarmed elbow misses), but fails to land a hit after the combination of unarmed attacks.
Cultist chosen one #3 continues to turn the transport while Hehranna moves for cover.
Cyrill takes a swing at cultist chosen one #4 with his rifle, (Modified melee attack roll of 17 + 5 (AB) – 4 (Improvised weapon) = 18, a miss), barely missing the bugs jaw as it dodges slightly back.
Carl lines up a punch straight for the bugs face, (Chosen one #2 gets an AOO, modified melee attack roll 21, a miss), (Modified melee attack roll of 13 + 6 (AB) = 19, a hit doing 13hp non lethal damage!), as he punches forward the bug man tries to knee Carl but misses and Carl’s punch hit the bug squarely in the face. The cultist chosen one drops like a sack of potatoes and is lying on the ground unconscious from the non lethal damage sustained.
Chosen one #4 sees his comrade drop and shouts chirping sounds at Hehranna and then steps 5’ east in front of Sarge, the chosen one then full attacks Sarge, (Modified melee attack roll of 17, a bite misses, modified melee attack roll of 16, a lethal roundhouse kick misses, modified melee attack roll of 23 (Confirmed critical of 19, fail), a lethal unarmed punch hits doing 2hp damage), hitting Sarge with a punch in the midriff.
Sarge annoyed that the hybrid dare lay a hand on him points his pistol at it and fires, (Modified ranged attack roll of 13 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 21, a hit 11hp damage!), catching the hybrid in the shoulder with the shot.
Jacob quickly slides 3 more slugs into his TGL.
Mel sees that the chosen one #2 is dropped by Carl’s punch to its face so she fires a burst at chosen one #4 instead, (Modified ranged attack roll of 15 + 7 (AB) + 1 (PB) – 4 (burst) – 0 (Precise shot) – 4 (Elusive Target) = 15, a miss), shooting a bit wide before she moves over to the control panel. She gives it a quick glance and luckily all the controls and dials are in English so she will be able to do what ever she chooses.
Hehranna is not happy at all about her minions being mowed down by the invasive troopers and after taking a 5’ step to the east starts chanting and wailing in an undecipherable insect like language. Moments later the squad can hear the distinct buzzing sound of hoppers coming from above, but so far nothing can be seen.

Squad actions please.
 

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Having fed bugman #2 a big knuckle sandwich Carl looks over at Mel saying “Great idea Mel, see if you can get that door closed before those hoppers arrive”. Carl then lobs a grenade at Hehranna tying to get it to land right at her feet and as far away from the squad as possible.
 

"Working on it..." she scans the instrument panels and starts making adjustments using her best judgement, and some old fashioned prayers.

(Computer skill +7 and if we're using action points...I forget...then I'll use one if needed :))
 

Private Cyrill Kowaltzky

"Let's take this bug down, Sarge! I real don't like what the queen thing is doing over there..."

One more swing with lady hawkeye. After that Cyrill retreats 5 ft. on the trap door, if that is possible.
 

Mission 2, Encounter 7, Round 29.

The hanger doors above continue to groan and creak while sliding open. (Fully open this round).

Cultist chosen one #2 lies unconscious on the floor.
Cultist chosen one #3 lets the transport drift 5’ sideways to the west.
Cyrill takes another swing at the ugly bug face in front of him, (Modified melee attack roll of 13 + 5 (AB) – 4 (Improvised weapon) = 14, a miss), swinging wide of it’s face. Cyrill steps back 5’ onto the closed trapdoor hatch.
Carl throws a grenade hoping to land it at Hehranna’s feet, (Modified ranged attack roll of 5 + 6 (AB) – 4 (range) – 8 (cover) = -1 vs Defense of 10, a miss landing in the upper right corner, one square beyond target doing a possible 15hp damage. Hehranna and the transport are caught in the blast, Hehranna’s REF save of 7 vs DC 18, fail and takes 15hp damage! The transport takes 3hp damage after DR.), the grenade bounced off the top of the transport and landed nicely just beyond it! Carl thinks to himself, what a great throw.
Chosen one #4 full attacks Sarge, (Modified melee attack roll of 13, a bite misses, modified melee attack roll of 23 (Amazing two natural 20’s in a row against Sarge) (Confirmed critical of 4, fail), a lethal unarmed punch hits doing 3hp damage, modified melee attack roll of 16, a lethal unarmed kick miss), getting a hit in.
Sarge continues to fire his pistol at cultist chosen one #4, (Modified ranged attack roll of 8 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 16, a miss), shooting past the hybrid left ear.
Jacob takes aim at where he thinks Hehranna must be standing, he fires an indirect shot over the top of the transport, (Modified ranged attack roll of 18 + 7 (AB) – 2 (Indirect fire) = 23 vs Defense of 10, a hit doing a possible 8hp damage, Hehranna’s REF save of 6 vs DC 15, fail and so takes 8hp damage!)
Mel looks at the control panel in front of her (Modified computer use skill roll of 16 + 7 = 23 vs DC 15, success) and quickly realizes what needs to be done to close the hanger doors and starts the process.
Hehranna climbs up into the back of the transport and closes the access doors.
Mel looks up and sees the ugly face of a hopper appear on the edge of the hanger doors as they begin to slide together again.

Squad actions please.
 

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"Just what we need...more partygoers..." Mel mutters. She swings up the Morita and shoots off a burst of rounds at the Hopper. She then ducks down behind the console, hoping to get some cover in case the Hopper decides to dive at her.

(5 round burst at Hopper and take cover :))
 

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