Omega Pathfinders Game Thread


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Mission 3, Day 1, Encounter 1, Round 15.

FT 1: Bishop moves down the stairwell to level 1 and takes up position covering the room beyond.

FT 2: Jacob wires up another grenade (Demolitions skill check of 3 + 5 = 8 vs DC 10, set detonator, fail), but fumbles as he is doing so… dropping the grenade at his feet… luckily the pin had not been removed yet. Cyrill moves down the stairwell and joins Bishop at the door entrance to cover the room beyond.

FT 3: Dave intent on not being supper for the slicer worm tries his best to cover his a$$ (fighting defensively) as he fires a shot, (Modified ranged attack roll of 8 + 1 (AB) -4 (Fighting Defensively) = 5, a miss), hopelessly wide, and moves for the door, (Slicer worm gets AOO, Modified melee touch attack of 23 vs Defense of 15, a hit. Worm’s grapple check roll of 10 vs Dave’s grapple check roll of 9, worm wins and gnaws deeply into Daves left shoulder doing 4pts constitution damage!). Dave screams in pain as blood spurts from the wound being inflicted in his shoulder but still manages to drag himself out the door into the corridor beyond, with worm in tow. Mel moves into the corridor just behind Dave and takes a shot with her Morita at the worm hanging from Daves arm, (Modified ranged attack roll of 12 + 10 (AB) + 1 (PB) – 0 (Precise Shot) = 23, a hit (Random roll to see who was hit indicated worm was hit :cool: ) doing 10hp damage!), hitting the worm squarely in the side of the head punching a hole right through! The worm flops off Dave’s arm and lands on the floor at their feet. Dave holds onto the wound with his right hand but the major damage seemed to be from the gnawing action and not from blood loss. Dave informs Mel, “I think I should be alright! Now close that door before more of those worms get us!”. The other slicer worm in the room pulls itself fully out of the hole, looks menacingly at Mel and David and sinks its teeth into the downed security officer . Another worm can be seen coming up through the hole.

FT 4: Zane yells, “Can we move yet… I don’t want to be a sitting duck here! Please speak up down there, you know we don’t have any of that fancy equipment that you bugs boys have!”.

Squad actions please.
 

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Bishop takes a look around the room to ensure its clear then switches to IR view for a second sweep just to make sure.

If he does NOT notice any bugs/worms/ninja gnomes :D he will report over the comm to Mel and the rest of the squad: "Room's secure - you can move the civvies!" and hold his position (ready to fire off course) watching for any sign movement in the room.

If he DOES notice any bugs/worms/ninja gnomes :D he will send a burst of lead from the SAW at the nearest hostile.
 


Private Cyrill Kowaltzki

Cyrill drops to one knee, switches on his IR and readies an action to open fire at the usual suspects.

Via Com: "We are in postion, Zane go go go!"

To Bishop: "I'm sorry, but all of you guys carry this bulky and unpricise weapons. With this gun of yours you can't even hit a star cruiser from 50 ft. afar..."
 

Carl will report over the comlink “Sorry guys couldn’t get to the airlock in time, looks like Vince decided to freeze dry and vacuum seal himself:)

Carl will look for a way to re-pressurize the airlock from outside the room. If successful he will do so, if not he will radio Mel to ask Dave how he can do it.

{Buy the way, I like the idea of Ninja Gnomes, we should ask Mariusm to work it into the story somehow :) . You guys really crack me up some times}
 
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Mel moves swiftly to shut the door, then attempts to seal it shut via manual controls or similar.

"Ok, hopefully that'll hold a bit..." She starts heading back north to rejoin the others. "Dave, sounds like there's trouble at the airlock. What's the procedure for cycling and repressurization?"

On the comm she calls, "There's a breach in the deck on the far south end. Some kind of...wormlike bug with some serious dentist work. I can't be sure, but it looks like they might have literally chewed their way up through the floor back there. I've locked the door to the only known infestation, but there could be more. Jacob, when you're done with whatever you're doing, lets get some kind of barrier rigged between the airlock door and the south end of the ship."
 

Mission 3, Day 1, Encounter 1, Round 16.

FT 1: Bishop scans the room while using the IR spectrum and sees nothing out of the ordinary and readies an attack action for any bug movement. Carl searches around at the entrance door to the airlock chamber but there is no immediate way he can find to re-pressurize the room beyond. While looking through the viewing screen on the door he can see the Black Knight closing in on the open airlock. The ship looks somewhat battered with numerous black scorch marks pocking the hull. Carl hears a familiar voice, “What the **** are you guys doing in there! I leave you alone for 5 minutes and the airlock gets opened? Someone give me a REPORT!”, yells Sarge.

FT 2: Jacob tries to wire up the grenade once again, (Demolitions skill check of 14 + 5 = 19 vs DC 10, set detonator, success), and this time gets the grenade rigged up correctly. Now that they the grenades are wired up, Jacob must inform the rest of the squad how the trap is too work so that now one gets hurt. Cyrill is in position next to Bishop, ready for any action.

FT 3: As Mel begins working on locking the door Dave says, “Don’t worry let me do that.”, and he punches a few keys and the red locked light lights up. “Not that I think they can open doors, but you never know.”, he says looking over at Mel. No sooner had he said that when a loud clang is heard on the other side of the closed door followed by angry hisses. “What is wrong with these creatures?”, Dave says aloud. “We can re-pressurize the airlock chamber from the bridge, it’s just above the upper deck. Also if that ship of yours were to dock again then they should be able to re-pressurize the chamber, a little slower, but doable.”, informs Dave.

FT 4: Zane yells, “Alright let’s go! Move it people we don’t have a lot of time.”, he then moves to the main deck and keeps a watchful eye down the stairwell to the lower deck. Jonass begins moving as quickly as possible with civilians en tow. Jonass remarks to Jacob as he passes by, “It’s going to get rather crowded around here pretty soon. I hope you know what you are doing with all those boxes and stuff?

Squad actions please.

OCC: The blue coloured door indicates locked, the “c”s are the civilians.
 

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Private Cyrill Kowaltzki

Cyrill is still ready to open fire...

Com (in Cyrill's best commanding tone) : "Zane, this is Kowaltzki, let us know when the package is delivered. Kowaltzki over."
 

OOC: assuming i can set up the detonations as i direct, all 4 will go off the same detination switch, wich jacob will place by the retret door. eather way, jacob will radio to the others on how to detinte the nades, then move up to follow mel's orders
 

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