Omega Pathfinders Game Thread


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Mission 4. Encounter 2. Round 3.

Carl swims against the current, (Athletics skill roll of 12 + 2 = 14 vs DC 10, success), and manages to push another 5’ South. Carl is no with an arms length from Carina’s marauder.
The hoppers continue their full speed dive towards the squad and cover a further 240’. The hoppers are now 1020’ above the squad.
Shin double moves closer to the squad.
Mel repacks her lizard line.
Cyrill fires two more rounds at the lead hopper, (Modified ranged attack roll of 1 :( , a miss and Modified ranged attack roll of 13 + 5 (AB) – 6 (Range) = 12, a miss), but fails to find a solid hit. Cyrill’s hawkeye is just not behaving like it should today!
Raul feeling a bit frustrated that the hoppers seem to be avoiding his comrades shots fires a burst at the lead hopper, (Modified ranged attack roll of 11 + 9 (AB) – 4 (Burst) – 16 (Range) = 0, a miss), but the slugs are way off!
Sarge relieved to see Bishop out of the mire tries to hail BETA Company on the horn again. It appears that they will be arriving momentarily to provide “backup” and are refusing to listen to reason, stupid grunts!
Bishop recovers his SAW from the shoulder strap and takes up position by the trapdoor. Everything seems a little too quite besides the hoppers buzzing overhead…
Carina manages to worm herself onto her back and presses her feet against the top hatch, with an almighty shove she manages to kick the hatch against the thick sludge and push it open. As the mire pours into the cockpit Carina, in her power suit, pushes for the surface. “Guys, I could do with a line here”, she says once she is free.

Squad actions please.
 

Private Cyrill Kowaltzki

Two more shots ... if necessary, Cyrill will reload after the first shot.

"I realy hate this s***, Raul!!! Mama always told me to not quit my office job but I had to join the MI ... STUPID ME!!! Now I'm stuck on this damn planet shooting flying bugs with this freaking piece of junk!!!"
 

"Stow it, Cyrill," Mel growls. "We've all got problems. At least you're not down in the explosive mud."

"Carina! Line incoming!" She refires her lizardline out to Carina.
 

Upon hearing Carina kick the hatch open Carl says to her over the com “If I were you I would just have stayed in the Marauder we were going to hook you up to the other Marauder and drag you out. “

Carl will continue to swim upstream.
 

Upon hearing Carina's anouncment that she had cracked out of her marauder, Jacob will let out a sigh. "Ah well Carl, keep going. you know command will be extreamly pissed with us if we turn in a report stating that we lost an ape to a river of sluge" Jacob will radio as he continues to make his way around the hole slowly.
 

Bishop steps closer to the trapdoor with the SAW trained on it. When he is next to it he tries to push the barrel under the trapdoor and lift it.
 

Mission 4. Encounter 2. Round 4.

Carl continues to swim against the current, (Athletics skill roll of 19 + 2 = 21 vs DC 10, success), and pushes another 5’ south. Carl is now directly above where Carina’s marauder went down.
The hoppers continue their relentless dive towards the squad covering a further 240’. The hoppers are now 780’ above the squad.
Shin runs the remaining distance and stops just short of the trap door.
Mel launches her lizard line back into the trench to offer Carl and Carina a life line.
Cyrill ejects the offending mag and reloads, quickly firing two more rounds at the lead hopper, (Modified ranged attack roll of 10 + 10 (AB) – 4 (Range) = 16, a hit doing 6hp damage, and a Modified ranged attack roll of 17 + 5 (AB) – 4 (Range) = 18, a hit doing 4hp damage), which tries to dodge but at its current speed is unable to effectively move out the way and gets two slugs in the left shoulder! Seems like the factory loaded rounds in the previous mag were not up to scratch, again…
Jacob continues at 10’ per round and moves a little further West.
Raul trying to impress the sniper next to him allows his enthusiasm to get the better of him and fires off another burst at the lead hopper, (Modified ranged attack roll of 17 + 9 (AB) – 4 (Burst) – 12 (Range) = 10, a miss), but fails to contain the recoil effectively and misses. “Aaah hombre! You have the better gun!”, quips Rual.
Sarge continues to try and convince BETA company about the impending situation but by his tone it appears that he is not getting much cooperation.
Bishop pushes the barrel of his SAW carefully under the lip of the trap door, he tries to lift it, and surprisingly it moves freely without much resistance. The door appears to be made of an organic nature and is very well camouflaged in the sandy ground. The tunnel beyond appears dark but through the open wedge that Bishop has created the light filters through sufficient to show a familiar arachnid tunnel 10’ by 10’ beyond. The tunnel slops slightly downwards but at a comfortable gradient.
Carina reaches out for Mel’s lizard line and grabs hold, “I got it!”, she yells.

Squad actions please.
 

Attachments

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"At last!!! Eat lead you FREAK!!! Hombre, it's all about the skill, not the gun. Hold the butt tight to your shoulder, aim carefully and fire single, well placed shots. Try to aim for their nervous system ... if possible."

While giving instructions to Raul, Cyrill is following the steps himself ending his short lecture with two more shots at the injured hopper.
 


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