hopeless
Adventurer
What problem?
No offence what problem with maths?
Its 1d6 per caster level up to a maximum of 10d6, then you can maximise it if you don't fancy rolling dice and have a character who can cast 5th level spells.
This is almost as bad as when after my cleric was aged 60 years and reduced drastically in physical abilities that i asked if he could multi-class as a sorceror as I was wondering how that class worked.
The dm then turned the sorceror into a blaster ignoring the fact he doesn't get to select my spells for me and then two new players joined in an one promptly went for a 9th level sorceror with the maximise feat so he could maximise magic missile ONLY.
Sorry but I see no reason for modifying fireball rules especially as that should entail effecting ALL other spells that require a die roll either for damage or other effects just because someone can't count a number of d6's.
A bit of an explanation is required and not one that would offend even a kindergartener thank you.
Chris_Nightwing said:James Wyatt updates:
!!!
No offence what problem with maths?
Its 1d6 per caster level up to a maximum of 10d6, then you can maximise it if you don't fancy rolling dice and have a character who can cast 5th level spells.
This is almost as bad as when after my cleric was aged 60 years and reduced drastically in physical abilities that i asked if he could multi-class as a sorceror as I was wondering how that class worked.
The dm then turned the sorceror into a blaster ignoring the fact he doesn't get to select my spells for me and then two new players joined in an one promptly went for a 9th level sorceror with the maximise feat so he could maximise magic missile ONLY.
Sorry but I see no reason for modifying fireball rules especially as that should entail effecting ALL other spells that require a die roll either for damage or other effects just because someone can't count a number of d6's.
A bit of an explanation is required and not one that would offend even a kindergartener thank you.