Mercule
Adventurer
Geron Raveneye said:Hah, yep, that's the sign...D&D as we know it is dead.![]()
(And this is meant semi-seriously
)
Yup. To which I say:
D&D is dead. Long live D&D!
I just hope they fix the cure X wounds spells, too.
Geron Raveneye said:Hah, yep, that's the sign...D&D as we know it is dead.![]()
(And this is meant semi-seriously
)
My current theory/hope is, once you get to four* levels of spells, you won't get any new slots; instead your existing slots will level up with you.ThirdWizard said:With 5 levels of spells, I'm imagining you'll get 1 spell per spell level.
My current theory is that you have few slots for at will spells, few for per encounter spells, and few for per day spells, and you fill them with whatever you want.glass said:My current theory/hope is, once you get to four* levels of spells, you won't get any new slots; instead your existing slots will level up with you.
glass.
(* Or, three, or five, or whatever)
Frostmarrow said:I'm thinking all damage dealers and flat bonuses will be more like abilities and the rest of the spells such as Speak With Dead that can't be shorthanded will remain as spells which you memorize and cast á la Vance.
Eldragon said:One thing I like about D&D over other RPG systems is that the gameplay fundamentally changes as you progress in levels.
At low levels its all about wearing down their HP.
At mid levels you need to worry about damage reduction and immunities,
by the time you hit high level, HP dont even matter anymore, its all about Save or Die spells and getting the the drop on your opponent.
I'm concerned that at high levels, we are just throwing more dice around, but players continue to use the same tactics over and over again.
Most CRPGs have this problem. At low level, you swing and smash monsters. At high levels, you are still swinging and smashing monsters, and you dont need to adjust your tactics one bit.
Just to clarify, the approach of getting generic slots which can be filled with "spells" of any level was previously seen in Bo9S. Migrating spell slots is a possibility, but it would probably be simpler to just allow any slot to be filled with a unique spell known (no repeats, again as per Bo9S). The main limitation would then be on the number of high-level spells known.ThirdWizard said:With 5 levels of spells, I'm imagining you'll get 1 spell per spell level.
Hjorimir said:Now that is interesting. Of course, without seeing the math we don't really know where they're going with this.