I don't know. I think it depends on HOW you define options. If you define it as narrowly defined classes and feats and races...then sure, 3.X blows 2e out of the water.
Even then, 2E had kits (instead of new classes and prestige classes). So numerically, I think they did have about the same amount of options. What is key in my opinion is what these options achieved: 2E was a lot more flavor focused, 3E a lot more mechanics focused. Also 3E's robust multi class system, meant those options could be used to create combinations the designers never anticipated. Whereas 2E things felt more contained by things like setting premises and flavor considerations (i.e. in 3E it was a lot more acceptable to treat the mechanical outcome as the end, whereas in 2E the expectation was mechanics flowed from the flavor).