Yep, and in cases where spells follow the same rules-template, why not just use clear, shared language? Not including some of 4E's helpful terminology is a minor step backwards in 5E.Most charm spells are basically save ends, you get to make a save at the end of each of your turns to recover from the effect.
That just reflects the strategic division between offense and defense. That said, you're right that defense alone is usually a poor choice. Perhaps Blade Ward should return some the damage to the attacker?
True Strike. With it's "next turn" and concentration, it doesn't even work well as a bonus action before casting.
Sounds like color spray would be awesome as a save ends spell, if such a thing still existed.
Save ends isn't worth the extra rolling, but good gravy do I ever wish I could automate this game.
It does when my Warlock uses it while he has armour of agathys running. It ain't great - very situational - but works well enough in this situation. Dodging would often be a better use of your action but my guy want to get hit.
Dodge can be shut off by grapple. Once enemy density gets high, one just grabs you and shuts off your dodge.Dodging would often be a better use of your action but my guy want to get hit.
Maybe just give Colour Spray a longer locked-in duration - say, 1 round/caster level, max. 5 rounds - to make it more useful.Sounds like color spray would be awesome as a save ends spell, if such a thing still existed.
Save ends isn't worth the extra rolling, but good gravy do I ever wish I could automate this game.
Yeah, it's situational, but if an enemy group all of a sudden decide to Kill the Mage and they know to grapple you if you try dodging, it can be worth a shot, especially if keeping the foe's attention makes things easier on the rest of the party.Oh and blade ward is pretty horrid. If you use it you get half the damage, but you haven't progressed in your own goal, which is kill the enemy.