Micah Sweet
Level Up & OSR Enthusiast
When possible, I look to historical record, or game design based on it. When that isn't realistic, I go on what makes sense to me and my players. If there's a conflict, we discuss it and work it out. I like to think we're all reasonably knowledgeable folks.So accepting simulation as defined in the OP, how do you apply that to worldbuilding? I mean you specifically....what do you do when you're crafting your setting that you feel is a simulation?
Of course, that falls into the "making stuff up" category for a lot of you, and maybe you're right. But we all at least try to maintain verisimilitude as much as is practical. That we don't always succeed or that others have a different opinion doesn't invalidate the attempt, at least to us.