I'm starting to think that I won't be playing 5e unless I can find a group who doesn't like the default healing rules.
You mean the short rest/long rest rules? Do you want them more stringent or more lenient?
I'm starting to think that I won't be playing 5e unless I can find a group who doesn't like the default healing rules.
No. I do not misunderstand you. You are supporting your players right to behave in a socially inappropriate manner; while simultaneously complaining that your players are behaving in a socially inappropriate manner.No. You misunderstand me.
I am not in the least interested in debating whether my feelings are as valid as yours.
I am interested in discussing various solutions to what I perceive to be a lack.
That's plenty "further conversation" for me.
Feel free to join in![]()
It is not the place of the DM to bias content with respect to the players. The PCs are not protagonists in the story. There is no story, except what emerges as a product of their actions.- If your GMing principles do prioritize generating content other than stuff your players have signaled they're interested in interacting with, what is it precisely?
Sorry, did you just call the collective wish of my players to not have to fill the healer role "socially inappropriate"? Isn't that a tad hyperbolic?No. I do not misunderstand you. You are supporting your players right to behave in a socially inappropriate manner; while simultaneously complaining that your players are behaving in a socially inappropriate manner.
This is not something the DMG can fix for you. It is a guide on how best adjudicate a game system. It is not a guide on how to be a better person and/or associate with better people (relative to generally accepted and established social convention).
I fully support the right of you and your table (and anyone really) to engage in general douchebaggery (assuming all involved parties are consenting); I feel no need to support your right to turn about and complain about said previously agreed upon douchebaggery.
It is not the place of the DM to bias content with respect to the players. The PCs are not protagonists in the story. There is no story, except what emerges as a product of their actions.
First, social pressure to heal should not stem from the nature on one's class, but from the nature of one's character. Simply put, healers heal; clerics further their diety's ethos; and the amount of overlap varies greatly. If your group is applying more pressure to heal on one class than the other; then your problem is not mechanical in nature, it is interpersonal.
This sentence says it all...
You are telling me how to run my game, and what about D&D my players ought to like. You make wild assumptions and treat my interests as a danger to the game itself, somehow. You come across as condescending and you are disruptive.
Finally, you keep engaging me in superficially polite conversation? Are you mad?
I am going to ask you nicely one more time: Don't derail my questions and don't undermine my interests!
In return, I won't derail and undermine yours. In fact, let's not talk to each other at all. Thank you.
What is your opinion of the "healing surge" option that has been reported to be in the DMG?The problem, you see, is that every party needs healing. (For my purposes, at least. If you disagree, then please don't state that. Instead, assume I'm right, so the discussion can proceed)
Whether I roll up a rogue or a cleric, if I don't supply it, somebody else must.
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This is what I want a solution for. Preferably official. Preferably in the DMG. Always optional.
Playing a healer should be like playing an archer - something that you do because it is fun for you, and is one viable pathway to contributing to the party's performance.the threshold between useful and required is thin
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Of course I don't want the party to be crippled too much when playing without a healer, but the more you make sure the party isn't crippled without a healer the more you cripple the healer by necessity.