Raven Crowking
First Post
Mallus said:But the "stakes" are a product of player investment in their characters, not by whether or not the fictional situations they're in are life-and-death.
I understand what you are saying, but I don't believe that what you are saying is completely true. Yes, if the players aren't invested, then no matter what the game stakes are, the outcome doesn't matter. However, given that the players are equally invested, a game in which the game stakes are higher is going to have higher stakes than one that does not.
Given the following situations:
(A) Low player investment, high game stakes
(B) Low player investment, low game stakes
(C) High player investement, high game stakes
(D) High player investment, low game stakes
(B) Low player investment, low game stakes
(C) High player investement, high game stakes
(D) High player investment, low game stakes
it is hard to argue that (B) has the lowest stakes overall, and (C) the highest. The questions may be, I guess, (1) Are you able to have high player investement with high game stakes? and (2) Do you want high stakes?
With respect to (2), I submit that, while one may not want high game stakes at all times (indeed, this would create its own form of boredom, reducing player investment), player investment is actually increased within a paradigm in which the game stakes are occasionally raised, and in which they are not always told when the raise will occur. This submission, if accepted, also answers (1).
As far as I am concerned, a real chance of failure, and real consequences for that failure, define what is "high stakes". While there are certainly high stakes other than death -- and, indeed, some stakes might be even higher, such as the destruction of the campaign world itself -- I would have a real difficulty with suspension of disbelief/game investement in a world in which even the most foolish choices led to survival.
RC