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OD&D On the Origins of Classes (1e, OD&D)

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But what, exactly, Shadowjack or Cugel added? Don't know. I only know that Gygax specifically referred to them. Is there some Lieber influence? Maybe. Don't know. I'd love to see a reference to it!
Specifically referred to them like he did Bishop Odo &c when claiming the Cleric as his own?


Second Most Angelic Devil Ever
Gray Mouser was a failed magician's apprentice before he turned to a life of thievery. If I recall correctly, he dabbled in a spell or two later in his story as well.

So, anyone have ideas on the Assassin?
Stealth? Disguise? Death attacks? Sounds like a ninja.

Leather armor & shield? ...no idea.

Ninjas hadn't quite become pop culture icons in the 70s, I don't think. And the iconic assassin of that & the preceding decades, if you even remembered he was supposed to be one, would've been James Bond. Maybe Bronson as the Mechanic. ...I'm probably missing something. Did Nehwon have an Assassins' Guild? I seem to recall they had Beggars' and Thieves' Guilds.

The eponymous Assassins, btw, hid daggers in scrolls so they could stabbed nobles in the guise of petitioners. Not much help there.

A couple of points.

First, Daniel Wagner created the D&D thief class. Switzer explained the thief class to EGG in a phone call between Switzer and EGG, but that doesn't mean that Switzer created the class. Wagner and Switzer were in the same campaign, and it was Wagner who actually created the class.

Also, EGG said that he adopted the idea for the thief class from a fan that he spoke to over the phone, Gary Schweitzer. I think it is pretty clear that EGG meant Gary Switzer and just misspelled the name. So I don't think it's true that EGG took full credit for the class. EGG might have claimed full credit for his version of the thief based on differences between his version and the version explained to him on the phone call, but he credited his idea of the thief class to that phone call.

Second, there is a paladin. There were very few paladins in Gary's Greyhawk game, because paladins had to have a charisma of 17, a rare occurrence, but there were, in fact, paladins. For one, Don Ardnt played a paladin, Arnd of Tdon, in Gary's Greyhawk game.

Gary clearly created the paladin class, but after its creation, paladins were played in Arneson's Blackmoor game thereafter. Arneson said that it was his favorite class to play (though he spent more time as a DM than as a player, of course).
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The only legit AD&D Paladin I’ve seen was an attempt to save an otherwise boring all 13s and 14s series with the only 17 « wasted » in Charisma. It was played as the reluctant Paladin who had to « sigh » do the right thing...

now that I think of it, that wasn’t a bad character concept.