[On topic - NO FLAMES!] God & Satan

I'm fairly well inclined to agree with KM on the mechanics things, and I have a great deal of respect for his work. I'd personally still like to somewhat limit cleric selection by having a list of Primary Domains and Secondary Domains, with no more than one secondary domain allowed. As you developed the setting you'd probably want to group allowable domains further, for instance a cleric of the Knights Templars, a Moslem cleric, a Orthodox Greek monk, a Benedictine monk, and a Jewish Rabbi, might all be considered to be clerics of the same deity, but thier philosphies might perclude access to certain domains. You'd also probably want to make Prestige classes for many of the above (or some stage of many of the above) which would (Defenders of the Faith style) grant Prestige domains - which may or may not be Secondary domains.

I really want to avoid get into weighty Theological debate on this, but I do want to mention something. Someone made the point that Knowledge shouldn't be on God's list because he forbade Adam and Eve to eat of the Tree of Knowledge. This is not strictly true. He forbade Adam and Eve to eat of the Tree of Knowledge of Good and Evil . So, it is not that God was opposed to Knowledge (and if you think about it, he only put the tree in the garden so they'd eat of it, plan B was plan A all along, but nevermind I'm trying to avoid weighty debate), its that he was warning Adam that finding out certain kinds of Knowledge would carry consequences - namely, that Adam would lose his innocence and would find thereafter his free will rather burdensome. Despite what you learned in school, the Catholic church (with a few exceptions) has been histories most consistant (and indeed most zealous) supporter of science over superstition and knowledge over conjecture. And I say this as someone who isn't even a member of the Catholic church.

OK, back OT. You really have two choices here. Make this whole theological thing sorta background (safer bet in my opinion) or go wholesale and develope Judeo-Christian feats (like Faith, Greater Faith, 'Faith like a Grain of Mustard Seed', Love, Prudence, Long Suffering, Tolerance, Courage, Hope, Charity, Tongues, Evangelist, Teacher, Miracle Worker, Prayer Warrior, Soberity, Discernment, etc. etc.)

I strongly encourage you to implement ME d20 style magic rules, which means among other things going through the spell list and deciding what works and what doesn't. Probably also inventing some new long duration minimal effect subtle spells (especially for arcane) to represent the sort of effects real magi's claimed to be able to do (Few if any ever claimed the ability to shoot fireballs. That was a claim too easily verified as false.) You might also require that no more than 1/2 of your levels can be in a primary spell casting class (mage, sorcerer, adept, druid, shaman, and possibly cleric) for the same reason they do it in ME d20 - it limits the most flashy effects and the number of people who can make magic items.

Since this is probably going to be a pretty gritty world (the real world always is) go ahead and use the WP/VP system for combat.

As for monsters, I've no problem with there being a few 'things that don't exist' that the Catholic church (and other anti-magic/superstition groups) have not yet cleaned up: the odd dragon here, a group of fading fey there, a djinn in the desert, some undead from an evil necromancer there, a hag here, etc. Though, in keeping with the gritty spirit of the affair these should be rare and thuroughly frighting encounters. Almost all of these beings should be advanced from there MMI stats. Something like the Ravenloft fear/horror/madness checks wouldn't be out of order. Someone mentioned Nephilim. These should probably be ogres or half-fiends not half-celestials. Demons and devils probably need to be completely reworked to enfisize the role as tempting spirits and provocuters of evil and misfortune rather than powerful foes in combat. Oddly enough, Green Ronin's shaman handbook (by far the best of the Shaman books) isn't a bad place to start when reworking all the outsiders as spirits.

As far arcane magic, I'm going to risk stepping on the toes of some of my orthodox brothers by saying that you shouldn't rule it as (always) coming from Satan. It is perfectly fine to have this as personal power of the individual spell caster. By limiting adept/sorcerer/mage to no more than 1/2 of the characters levels, you aren't going to have alot of flashy effects coming from these classes anyway. What you SHOULD do (IMO) is make sure that casting arcane spells carry with them a Ravenloft/Star Wars like penalty in that in using them you (usually) acquire 'dark side points' and/or the attention of Very Bad Things (tm). (In the case of druids and adepts even divine spells, though probably to a lesser extent if the divine spell caster believed a) that he was faithfully serving a benevolent being and b) was sincerely trying to use his abilities for benevolent purposes and c) those purposes really are benevolent in the sense it is usually defined) However, I'd go so far as to add Jewish Cabalist and Christian Theurgist to the list of prestige classes the setting needs. Just handle this thing very carefully. These shouldn't be D&D style spell casters.

The alignment system hardly has a bigger supporter than me, but you might consider reducing its role somewhat here, especially the role of law/chaos. Someone mentioned that Prot/Dispel Evil shouldn't exist in this campaign because servants directly doing the divine will are infinitely more powerful than there foes. That may be true of angels, but use lesser beings have more tenous faith and might be disconcerted (as Peter was disconcerted when he looked down at the waves) by powerful displays of evil.

Final word of advice: Read a real good translation of Beowulf. Several times.
 

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Celebrim said:
Tyler: The main reason we've been able to keep this thread from devolving is that up until this point the vast majority of the posters have been those that have a great deal of respect for the Judeo-Christian narrative whether they believe in it or not. Please don't tempt some newish Christian in to preaching hell fire and brimstone to you by twisting the narrative to suit your own purpose antithetical to the tradiation. It can be assumed that anyone who wants to do that is perfectly capable of stating out 'god' however they like. If we can keep the discussion semi-orthodox and not too glib, it will help. Thanks.

I see nothing wrong with offering an alternative viewpoint... and orthodoxy is, to be completely honest, boring. :)

And I like having hell-fire preached at me. Of course, I'm awfully used to it by now.
 

Avatar said:
well in a Christian world, God is definately more powerful than Satan, because Satan is merely a fallen angel, whom God created. Although it's interesting to note that Lucifer got a thrd of the heavenly host to rise with him, and still God didn't just erase them from existence. So perhaps they are more evenly matched than is immediately apparent.

I would say based on this, that God is therefore twice as powerful as Satan, which sounds about right.
 

Just as an aside/plug, Lucifer/Satan has epic-level stats in the upcoming Tome of Horrors, including a brief history of the politics of Hell (taken from Dragon #28).

Sorry for the intrusion....carry on. :D
 

Go, Mordecai!

Satan appeared in Green Ronin's Legions of Hell under his Muslim name, Iblis. Some readers might not have recognized him, since he also got what was essentially the Muslim story of his Fall. Anyway, he's represented there as a fallen solar.

The person who criticized Tyler Do'Urden's summary of Gnostic tenets should be made aware that he didn't make them up. Gnosticism is a real, historical religion as worthy of respect as the Church of Jesus Christ and Latter Day Saints, or the Quakers, or anyone else. The reason there aren't many around today is because the religion (and a good proportion of its adherents) was brutally wiped out, at least twice. I think it would make an interesting basis for an RPG campaign (and actually forms part of the background for the Kult RPG). The Keepin' the Faith article on the WotC site actually mentions a Gnostic-type background for game religions, as well as other ideas, like having both monotheistic and polytheistic religions coexist.

Anyway, I believe that since the suggestions in this thread are explicitly in a game context, it would be perfectly okay if Tyler Do'Urden had made Gnosticism up. If someone chose to flame him because they were offended by an explicitly fictitious variation on Christianity, it would be the fault of the flamer, not the original poster. Let's let creativity run wild - how about a campaign where God is Satan's scorned lover, or one where God has somehow died and the angels are trying to keep it a secret. Not for everybody, for sure, but they're valid ideas for those who like them. Roleplaying, like other forms of fiction, are good places to explore the consequences of ideas we wouldn't normally have reason to ponder.

At any rate, Children of Fire is an interesting free RPG that might give people some good ideas for a JudeoChristian or Islamic-themed D&D game. You might also want to look at In Nomine.
 
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"The person who criticized Tyler Do'Urden's summary of Gnostic tenets should be made aware that he didn't make them up."

A couple of things. The person you refer to is me. I did not criticize Tyler's summary of Gnostic tenets, although, if you want me to grade it as a history report, I can. I am well aware that he did not make them up. Any angst in this post is due to the fact that you are immediately assuming that what offended me was Gnosticism and that I was some ignorant uneducated rube. That gets really tiring you know. Although this appears to have escaped you, I criticized not Tyler's content but an apparant lack of respect for the other posters (whether intended or not). My fear is that eventually we are going to get one of two types of posters involved in this thread: either immature religious types looking to stamp out heresy with hellfire and brimstone, or angsty aetheists looking to stamp out the evil of Christians. Either type is more interested in provoking the other side than anything contructive. Both have thier own agenda, and both to be frank annoy me.

"Gnosticism is a real, historical religion as worthy of respect as the Church of Jesus Christ and Latter Day Saints, or the Quakers, or anyone else."

Ok, right. Provoke the Mormons, the Latter Day Saints, and the Quakers by comparing them to a bunch of heretics. I'm sure that they feel the comparison is valid. Actually, you are probably safe, because in my experience, those three groups typically use thier time more constructively and probably aren't killing time on a BBS.

"The reason there aren't many around today is because the religion (and a good proportion of its adherents) was brutally wiped out, at least twice."

Yep. I knew that. I imagine most of us did. We don't seem that stupid. But, the reason I'm suspicious of this sort of thing is 9 times in 10 the person that is bringing it up is just hoping to shock someone.

"I think it would make an interesting basis for an RPG campaign (and actually forms part of the background for the Kult RPG)."

Yes, that's exactly what I'm getting at. The Kult RPG is supposed to be a good reference for a medieval catholic religion? Look, if you want to do some post modernistic 'I'm so burned by societies evils' RPG, that's fine. I can't stop you. Do your thing. I assume you are perfectly capable. I frankly would like to transcend societies evils instead of moping about them, but that's just me.

"Anyway, I believe that since the suggestions in this thread are explicitly in a game context, it would be perfectly okay if Tyler Do'Urden had made Gnosticism up."

Maybe, if the thread had been about making up new religions, and if Tyler's intentions in making up a new Christian heresy was not to upset the Christians on the board and provoke a flame war, or if Tyler himself wasn't the sort that enjoyed trying to shock or enrage members of other religions by discussing or inventing alternative narratives which were distasteful to the members of that religion, then sure. But I had this slight suspicion you see that Tyler LIKED creating contriversy, and he himself kinda expected it to be the normal outcome of his conversation and I was trying to head it off before it became viscious on someones part.

"If someone chose to flame him because they were offended by an explicitly fictitious variation on Christianity, it would be the fault of the flamer, not the original poster."

No, not by my book. If you invent a fictitious narrative involving Christianity, Judism, Hiduism, or anything else that is specifically offensive to the members of that group, then no its probably not entirely the fault of the people on the recieving end of your fiction. Wasn't there something you said about treating religions with respect?

"Let's let creativity run wild - how about a campaign where God is Satan's scorned lover, or one where God has somehow died and the angels are trying to keep it a secret. Not for everybody, for sure, but they're valid ideas for those who like them."

The problem is that for some people, those simply aren't valid ideas. The resemble more people telling other people that eating ice cream doesn't make you fat, and that carbon monoxide isn't actually poisonous. They resemble dangerous lies. Moreover, since they are (by thier perception) slander about a person they actually know, they tend to get touchy about it. So, I would suggest, that if you don't know the Big Guy, that you don't dish on him so freely, because at the very least - you are going to get annoyed by people continually praying for your soul. :)
 

Piratecat said:
s/LaSH, you do a comic of your D&D game? That's it. You're officially cooler than I am. Welcome to the boards.

By the way, everyone, thanks for not turning this thread into a flamefest. Very impressive.

Well, technically it's a webcomic, but I read a lot of physical comics and I'm trying to give it the same level of polish as, say, Crossgen's books. Oh, and I do work for commissions. Hint hint.

More importantly, this whole discussion is much more mature than the one on the artist's boards where I normally hang out. By the time the 'Religion' thread died, there were two people screaming obscenities at each other about whether Troy was a Greek colony, all semblance of maturity or relevance long since gone.

Oh, and I had an important point about alignment; there was an interview in an old Asgard ezine where the interviewee said something about spells that specifically target good/evil etc. creatures. The gist of it was, only powerful outsiders that have the alignment keywords pointed out under their names show up to those spells; protection from evil therefore only protects against demons, devils and the like, not (for example) orcs. This means alignment is not as important unless you're facing supernatural creatures, and allows more complex motivations (I mean, both Muslims and Christians were 'fighting for good'. They can't both be right, but they think they are.)
 

Re: Go, Mordecai!

GroverCleaveland said:
Satan appeared in Green Ronin's Legions of Hell under his Muslim name, Iblis. Some readers might not have recognized him, since he also got what was essentially the Muslim story of his Fall. Anyway, he's represented there as a fallen solar.
I thought that muslim didn't have fallen angel...Then their must be another religion or a sect who believe so and replace the role of demon with genie prankster, isn't there one?:confused:

You might also want to look at In Nomine.

:eek: whow, the translation in english has changed the game that much?!

from the first chapter:
" On Jesus-Christ Origin
In the begining, God created the sky and the earth.

By the way, he took the time to create himself also.

Once upon a time..

Once upon a time, more than 16 billions years ago, in the absolute nothing, in the abcense of anything..."

Also, my sig is from the demon cover. That give you an idea of the original tone.

[edit]
a link toward James Wyat early christian era campaign notes:
http://www.aquela.com/roleplaying/SPQR/shield/characters.html

one toward the IK faith (witch have saints):
http://ironkingdoms.com/realm/deities.shtml
[/edit]
 
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Re: Re: Go, Mordecai!

Blacksad said:

I thought that muslim didn't have fallen angel...Then their must be another religion or a sect who believe so and replace the role of demon with genie prankster, isn't there one?:confused:


Iblis is considered a Jinn in Islam - He refused to bow down to Adam with the rest of the jinn. This was because he viewed himself as superior to humans, having been created from fire instead of mud. His role is slightly more malevolent that a prankster, however
 

at the risk of provoking another heated debate, I would like to point ou that the deities of deities and demigods aren't anything like the god worshiped by so many jews, christians, and muslims. they have definable characteristics, limited powers, and are designed to be used within the rules. Personally, I don't think people should ever use a god as an ultra powerful monster, but that's what WotC has decided to make them into. God (with a capital G) is beyond that. he doesn't take form on earth, and he doesn't possess or send avatars down that I know of (correct me if I'm wrong, and I'm not touching the issue of what Jesus was in terms of the D&D game mechanics). So in my personal, humble opinion, the ideas from deities and dmigods perfectly fit for the most powerful demon lords and archangels (and saints too).

For me (and I've thought about it a lot0, it's more important to play on the myth rather than the fact, because that's what D&D is all about. I would tailor the campaign to fit what the players whant to see in a campaign world, where demons do grant spells to cultists and priests perform rights of exorcism and blast demons back to the abyss they came from. That's fun, and that's what it's all about in RPGing.

On a side note, why does everyone limit all spells by level and insist on using low level spells for reality based campaigns? THis is certainly true for evocation spells, but not for Divination and enchanment, which is what real-world magic focuses on. Divination is perhaps the most mythologically based spell in the PHB, and it's fourth level. how about planar binding? just my opinion, again
 

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