I'm trying to get a game together. But I'm finding that, of anyone who has shown interest, a weekly game - and even a bi-weekly game - is pretty impossible. Their scheduling just doesn't allow it.
Which leaves me befuddled. I don't know how to pace a once-a-month game. The amount of time any session takes (not to mention the time spent BSing and doing casual RP and shopping and such), I cannot conceptualize compressing all of that into a monthly session. It'd take three to four months to complete an adventure!
So how on earth do you run a monthly game without it being the Slowest Progression in the World?
You live with it being slow. Or you speed it up artificially.
We took 9 months to finish KotS... nine months on a crappy adventure and I realized I intensely disliked it halfway through.
Currently we're meeting every three weeks, it might as well be monthly. A few things I'm doing:
a) I'm more likely to handwave the end of a combat
b) I've done away with XP, they will level when I tell them they do
c) I am going to level them far more quickly than the norm, probably every 2 sessions
d) I'm not using printed material from WotC, so far it's been pretty universally bad IMO and feels more like a time waste
and unfortunately:
e) I'm starting to consider other rulesets, 4E is too damn slow. The main thing it really has going for it (for me) is that it's easy to run and prep for. Other than that, while I love tactical combat, I find the system pretty restrictive and stifling. When we were kids we managed to cram a lot more content in the same time frame, mostly because an encounter didn't take an hour to complete. I think if we played weekly it wouldn't be such an issue.
Don't get me wrong, I like 4E and feel like WotC is starting to engender some of the good will they lost from me over the past year. This game just isn't cutting it though, which sucks because the players are liking this Eberron campaign we started.
At this rate, campaigns are pretty much out for me. Short min-arcs that may or may not be tied together are about it. Otherwise it seems like continuity is harder to hold on to.