(+)One Big Thing I Would Change


log in or register to remove this ad

Ath-kethin

Elder Thing
A lot of what people are suggesting can be accomplished by just playing Dungeon Crawl Classics.

But in keeping with actually playing 5e, the big change I would like is ditching damage-dealing cantrips. Magicians being able to do magical stuff without using spell slots is fine with me - it addresses a major gripe my friends and I had about TSR-era wizards. But I don't like damage-dealing cantrips. It feels videogamey to me, and more than almost anything else makes D&D feel like a (barely) glorified combat game.
 

Horwath

Hero
Similar to to 3.5e and what they tried in XGtE with tools, lot's of fixed DC examples for ALL skills.

fixed stealth vs perception.
when can you use your stealth, when do you have disadvantage, when advantage.
At what distance you get bonuses to stealth, what is the difference is sound carrying in dungeon vs forest?
 


Removal of the big combat feats. Break them down into smaller parts and make them all part of a combo style/maneuver/stance list for warriors. As an example GWM gets broken into two parts; one gives the famous -5/+10 and the other gives the bonus action attack after crits and kills. Then the warrior classes get to pick a few as they level up in a similar fashion to cantrips for casters. Fighters get the most and have the fastest progression, paladins and rangers get fewer with a slower progression, monks/barbs/rogues progress the same as paladins and rangers but start with fewer, gish subclasses of casters get a couple and have the slowest progression.
 


Aldarc

Legend
A lot of what people are suggesting can be accomplished by just playing Dungeon Crawl Classics.

But in keeping with actually playing 5e, the big change I would like is ditching damage-dealing cantrips. Magicians being able to do magical stuff without using spell slots is fine with me - it addresses a major gripe my friends and I had about TSR-era wizards. But I don't like damage-dealing cantrips. It feels videogamey to me, and more than almost anything else makes D&D feel like a (barely) glorified combat game.
It's not?! 😲
 



DEFCON 1

Legend
Supporter
Change 'Charisma' to 'Presence', that way we can write out all six ability scores with a single letter, rather than always having five single letters and a 'Ch'. ;)
 


aco175

Legend
I would bring back attacking the monsters Fort/Ref/Will saves instead of a saving throw. As a player, I like rolling dice and as a DM, I try to have the players roll the dice. This was when the mage casts a fireball, the player gets to roll the 10 dice to hit and the 8 dice to damage rather then the DM making a save for each monster. I could even keep having monsters that cast fireball allowing the player to make a save for the PC rather than the monster attacking Reflex.
 

DEFCON 1

Legend
Supporter
better solution would be to delete Constitution.
But more unlikely to happen because they use CON for HP and many saving throws, so they'd have to gerry-rig the game differently to compensate. Mine is merely cosmetic and thus won't require actual game adjustments. :)
 


Horwath

Hero
But more unlikely to happen because they use CON for HP and many saving throws, so they'd have to gerry-rig the game differently to compensate. Mine is merely cosmetic and thus won't require actual game adjustments. :)

Your would be easier, but deleting Con and merging it into STR would solve 2 problems:
1. Con is almost always passive or just pure resistance score.
2. Dex vs. Str debate
 


add it to STR

So you want every wizard to be Arnold Schwarzenegger... I meant The Rock...

I guess if you got rid of con, you should just make concentration dependend on your spellcasting stat. Allthough I rather like the Idea of not having both concentration and spell save DC on the same stat.

I think, better than getting rid of a whole stat is just limiting stats to 18, not 20. Takes away a lot of pressure.
 


Corinnguard

Adventurer
Okay. Strength is used for any attempt to lift, push, pull, or break something, to force yourself through tight spaces, to jump, climb, or swim beyond your usual physical limits, and to otherwise apply brute force to a situation.

Constitution otoh measures your health, stamina and vitality.

I could see STR representing your physical health by still providing HP. I am not sure how STR could lend itself to stamina and vitality though. Stamina IMO would work well in determining how close you are to receiving the Fatigued/Exhausted condition and the need for either a short o long rest. A Stamina point mechanic?
 


The Weather Outside Is Frightful!

An Advertisement

Advertisement4

Top