One Class

I am sure this has been mentioned in this board system plenty, but I have never seen it and was wondering about it.

It started the other day when I was thinking about my new campaign and the classes I wanted, I was thinking about the barbarian and how he was just a fighter with a few extra abilities, and then I thought about getting rid of the barbarian, and the more I thought about it, the more I realised every class isn't really needed. With the right feats offered, and use a feats and skills system for casting, you could easily make do with just one class, two if you want rogues to be a class.

The class would probably look like:

Code:
[SIZE=3][COLOR=firebrick][B]        Base           Fort  Ref   Will
Level   Attack Bonus   Save  Save  Save   Special[/B]
  1     +0             +0    +0    +0     Bonus feat
  2     +1             +0    +0    +0     Bonus feat
  3     +1             +1    +1    +1     Bonus feat
  4     +2             +1    +1    +1     Bonus feat
  5     +2             +1    +1    +1     Bonus feat
  6     +3             +2    +2    +2     Bonus feat
  7     +3             +2    +2    +2     Bonus feat
  8     +4             +2    +2    +2     Bonus feat
  9     +4             +3    +3    +3     Bonus feat
 10     +5             +3    +3    +3     Bonus feat
 11     +5             +3    +3    +3     Bonus feat
 12     +6/+1          +4    +4    +4     Bonus feat
 13     +6/+1          +4    +4    +4     Bonus feat
 14     +7/+2          +4    +4    +4     Bonus feat
 15     +7/+2          +5    +5    +5     Bonus feat
 16     +8/+3          +5    +5    +5     Bonus feat
 17     +8/+3          +5    +5    +5     Bonus feat
 18     +9/+4          +6    +6    +6     Bonus feat
 19     +9/+4          +6    +6    +6     Bonus feat
 20     +10/+5         +6    +6    +6     Bonus feat[/COLOR][/SIZE]

The classes could be represented as follows

Barbarian: take feats that improve movement, hitpoints, and rage
Bard: take some magic feats, some skill focus feats
Cleric: take magic feats
Druid: take magic feats, shapechange feats
Fighter: take combat feats
Monk: take unarmed combat feats
Paladin: take some magic feats, some combat feats
Ranger: take some magic feats, some combat feats
Rogue: take some sneak attack feats, some skill focus feats
Sorcerer: take magic feats
Wizard: take magic feats

I realise that under this system, there would have to be a whole lot of new feats to represent abilities that classes have, and long feat chains to allow things like a monk-like guy getting stunning attack earlier than any other character can.

I realise a rogue is more than just a few skill focus feats and sneak attack, so there would have to be feats that gave extra class skills and more skill points.

This also means feats would be a lot more powerful and the old feats would have to be remade to be stronger, or there would have to be two types of feats.


Anyone reading this could just as easily take the other stance and say what D&D needs is to get rid of the fighter and make classes more specialized, well yeah, but this seemed easier.

In conclusion, I realise you don't really need more than one class, and you don't really need to play D&D either, but still, its just an idea.
 
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... to rule them all, one class to mind them,
One class to bring them all, and in dialectic bind them,
In a social system where oppression lies

?
 
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