Master of Monkeys
First Post
I am sure this has been mentioned in this board system plenty, but I have never seen it and was wondering about it.
It started the other day when I was thinking about my new campaign and the classes I wanted, I was thinking about the barbarian and how he was just a fighter with a few extra abilities, and then I thought about getting rid of the barbarian, and the more I thought about it, the more I realised every class isn't really needed. With the right feats offered, and use a feats and skills system for casting, you could easily make do with just one class, two if you want rogues to be a class.
The class would probably look like:
The classes could be represented as follows
Barbarian: take feats that improve movement, hitpoints, and rage
Bard: take some magic feats, some skill focus feats
Cleric: take magic feats
Druid: take magic feats, shapechange feats
Fighter: take combat feats
Monk: take unarmed combat feats
Paladin: take some magic feats, some combat feats
Ranger: take some magic feats, some combat feats
Rogue: take some sneak attack feats, some skill focus feats
Sorcerer: take magic feats
Wizard: take magic feats
I realise that under this system, there would have to be a whole lot of new feats to represent abilities that classes have, and long feat chains to allow things like a monk-like guy getting stunning attack earlier than any other character can.
I realise a rogue is more than just a few skill focus feats and sneak attack, so there would have to be feats that gave extra class skills and more skill points.
This also means feats would be a lot more powerful and the old feats would have to be remade to be stronger, or there would have to be two types of feats.
Anyone reading this could just as easily take the other stance and say what D&D needs is to get rid of the fighter and make classes more specialized, well yeah, but this seemed easier.
In conclusion, I realise you don't really need more than one class, and you don't really need to play D&D either, but still, its just an idea.
It started the other day when I was thinking about my new campaign and the classes I wanted, I was thinking about the barbarian and how he was just a fighter with a few extra abilities, and then I thought about getting rid of the barbarian, and the more I thought about it, the more I realised every class isn't really needed. With the right feats offered, and use a feats and skills system for casting, you could easily make do with just one class, two if you want rogues to be a class.
The class would probably look like:
Code:
[SIZE=3][COLOR=firebrick][B] Base Fort Ref Will
Level Attack Bonus Save Save Save Special[/B]
1 +0 +0 +0 +0 Bonus feat
2 +1 +0 +0 +0 Bonus feat
3 +1 +1 +1 +1 Bonus feat
4 +2 +1 +1 +1 Bonus feat
5 +2 +1 +1 +1 Bonus feat
6 +3 +2 +2 +2 Bonus feat
7 +3 +2 +2 +2 Bonus feat
8 +4 +2 +2 +2 Bonus feat
9 +4 +3 +3 +3 Bonus feat
10 +5 +3 +3 +3 Bonus feat
11 +5 +3 +3 +3 Bonus feat
12 +6/+1 +4 +4 +4 Bonus feat
13 +6/+1 +4 +4 +4 Bonus feat
14 +7/+2 +4 +4 +4 Bonus feat
15 +7/+2 +5 +5 +5 Bonus feat
16 +8/+3 +5 +5 +5 Bonus feat
17 +8/+3 +5 +5 +5 Bonus feat
18 +9/+4 +6 +6 +6 Bonus feat
19 +9/+4 +6 +6 +6 Bonus feat
20 +10/+5 +6 +6 +6 Bonus feat[/COLOR][/SIZE]
The classes could be represented as follows
Barbarian: take feats that improve movement, hitpoints, and rage
Bard: take some magic feats, some skill focus feats
Cleric: take magic feats
Druid: take magic feats, shapechange feats
Fighter: take combat feats
Monk: take unarmed combat feats
Paladin: take some magic feats, some combat feats
Ranger: take some magic feats, some combat feats
Rogue: take some sneak attack feats, some skill focus feats
Sorcerer: take magic feats
Wizard: take magic feats
I realise that under this system, there would have to be a whole lot of new feats to represent abilities that classes have, and long feat chains to allow things like a monk-like guy getting stunning attack earlier than any other character can.
I realise a rogue is more than just a few skill focus feats and sneak attack, so there would have to be feats that gave extra class skills and more skill points.
This also means feats would be a lot more powerful and the old feats would have to be remade to be stronger, or there would have to be two types of feats.
Anyone reading this could just as easily take the other stance and say what D&D needs is to get rid of the fighter and make classes more specialized, well yeah, but this seemed easier.
In conclusion, I realise you don't really need more than one class, and you don't really need to play D&D either, but still, its just an idea.
Last edited: