OneDnD One D&D Cleric & Revised Species Playtest Includes Goliath

Screen Shot 2022-12-01 at 3.48.41 PM.png


"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."


WotC's Jeremey Crawford discusses the playtest document in the video below.

 
Last edited:

log in or register to remove this ad

Russ Morrissey

Russ Morrissey


log in or register to remove this ad

doctorbadwolf

Heretic of The Seventh Circle
We are using the UA in our current games, and right now, using war cleric domain is a bit more update work. So we are still usining the old class. I think in some cases, using the old 5e base classinstead of converting might be the better choice. But we actually don't know.
You would still use new spells and feats and grapple rules probably.
What work? I’m looking at the two and it is extremely straightforward, to me.

I do think Holy Order should be level 1, but I also don’t mind the idea of moving the cleric more toward Priest and more away from van helsing, and having level 1 not have heavy armor fits that.

But either way I wouldn’t call having to wait to level 2 to get heavy armor prof an update work issue, so much as a preference no lining up with how things are in the UA.
 

I really hope they don't go too far on this. There is a segment of the player base that enjoys optimization and building.

Don't remove someone's joy Wizards.

You can optimize characters for certain aspects without having them unbalance the game.

It take no genius to make a hexblade2/any cha bases class x.

The fun starts when you find neat combos that combine less powerful features into something playable.

If your only goal is being far more powerful than your fellow adventurers, I think you are doing it wrong* (even if the rule system allows for such characters).

*because this usually diminishes the fun of the other players.
 

What work? I’m looking at the two and it is extremely straightforward, to me.

I do think Holy Order should be level 1, but I also don’t mind the idea of moving the cleric more toward Priest and more away from van helsing, and having level 1 not have heavy armor fits that.

But either way I wouldn’t call having to wait to level 2 to get heavy armor prof an update work issue, so much as a preference no lining up with how things are in the UA.

You get your special channel divinity later and what is with the level 1 extra attack feature. It is work. Even if it is not too much work.

There just might be some subclasses that could end up beong more work and if the game is as compatible as I expect, just running the 2014 version will prove unproblematic.

The monk for example just works well woth the new rules. I'd say, the monk has never worked that well.
 

doctorbadwolf

Heretic of The Seventh Circle
You get your special channel divinity later and what is with the level 1 extra attack feature. It is work. Even if it is not too much work.

There just might be some subclasses that could end up beong more work and if the game is as compatible as I expect, just running the 2014 version will prove unproblematic.

The monk for example just works well woth the new rules. I'd say, the monk has never worked that well.
What I don’t get is where is the work, in that? You just get the features when the base class says you get the next subclass feature level. What am I missing?

Agreed on the monk.
 

SkidAce

Legend
Supporter
People don't tend to think in terms of "balance" when playing D&D. When I learned to play, we were hobbling together 3E and 3.5 willy-nilly, and 5E/OneD&D mixed games seem like a cinch in comparison. Just remember, specific beats general.
we were "hobbling together" 1E, 2E, 3/3.5 "willly-nilly"

I agree, balance is certainly less of a factor for us.
 




doctorbadwolf

Heretic of The Seventh Circle
Because it will make the character play different (at our current level 4). As I said, not much work, but it is work and might be a bit unconvenient.
Ah, okay. That doesn’t fall into the category of needing work, for me, but I get where you’re coming from.

To me, needing work would be something that doesn’t work, not something that just plays a bit different at a given level.

I do think they should move holy order to 1, and explicitly say in the new phb cleric writeup that if your cleric domain gives a level 2 feature, you gain that at level 3 alongside the level 1 features, or the level 6 feature.

How it is now works, but it’d work better if level 2 gets combined with another level.
 


doctorbadwolf

Heretic of The Seventh Circle
Have you checked out reddit? Because the posters on the D&D subreddits are all about balance.
And yet, all the data we have seen from wotc and ddb about what people play suggests most people don’t care about optimization, to the point that the most popular options are often ones that internet discourse insists are garbage.

Most telling, IMO, is that the class and subclass rankings from DDB didn’t change when only viewing people who had unlocked all supplements and PHB.

“people who discuss D&D on twitter and Reddit and various forums” is a tiny portion of the player base.

And IME, those discussions have a lot more people who care about fair play and basic stuff like making sure homebrew isn’t broken, than people who care about the nitty gritty of balance.

not to mention all the people who always pop up to say, “this doesn’t matter” in some form or other in nearly all of those threads about balance.
 


Vaalingrade

Legend
Have you checked out reddit? Because the posters on the D&D subreddits are all about balance.
They're also all about posting fake horror stories and adding that the 'villain' liked anime, videogames or furries to mine karma, so let's not ever listen to what reddit has to say.

Edit: And I say this a someone who does value balance and dislikes the attempts to demonize basic game design principles.
 


Scribe

Legend
“people who discuss D&D on twitter and Reddit and various forums” is a tiny portion of the player base.

We all are. I know this has been mentioned in various discussions, but by virtue of even being on this site (or reddit, twitter, whatever people have run away from twitter on) we are a dramatically small, hyper invested, almost myopically focused sub group of the "D&D Players" group.
 

Xamnam

Loves Your Favorite Game
We all are. I know this has been mentioned in various discussions, but by virtue of even being on this site (or reddit, twitter, whatever people have run away from twitter on) we are a dramatically small, hyper invested, almost myopically focused sub group of the "D&D Players" group.
And then, on top of that, if we're discussing things like how classes compare, we can't bring in our personal experiences in a meaningful way, nor house rules or table etiquette, which, to a degree, only leaves white-room math as something that we can at least all agree on the structural premises of (and not even always then).
 

Faolyn

(she/her)
So, what I was specifically reacting to, and should have singled out in the post, was this: “and if someone wants to play, I dunno, a psi knight, they may not be able to do so easily with the One version of the fighter.”

And judging by the UA and dev statements they absolutely will be able to play a psi knight or any other supplemental fighter subclass with the revised version of the fighter.

They can do a lot with the fighter without chanlging the subclasses.
I said "may not be able to do so," not "definitely won't be able to." Because we don't know what the fighter is going to look like.
 

Faolyn

(she/her)
They're also all about posting fake horror stories and adding that the 'villain' liked anime, videogames or furries to mine karma, so let's not ever listen to what reddit has to say.

Edit: And I say this a someone who does value balance and dislikes the attempts to demonize basic game design principles.
But listen to EnWorlders?
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
You would confidently be incorrect: the overwhelming majority don't care about that sort of thing, per WotC and Beyond numbers cited over the years, and that matched my experience and observation. A small percentage pay any attention to any bit of that "discourse," which is why WotC usually just ignores it.

Yeah I agree with this. I personally am into 'balance' and geek out on mechanics and math. The people I play with? Not so much. There's one member of my group who has pretty good system mastery, but the rest of them mostly just go for flavor and don't really seem to care how mechanically effective they are, nor how they compare to others. (As an optimizer myself it sometimes drives me crazy.)

I am also the only one who reads Enworld or follows the news. I've tried to talk about the One D&D stuff and they all kind of look at me blankly.
 

Visit Our Sponsor

Latest threads

An Advertisement

Advertisement4

Top