OneDnD One D&D Cleric & Revised Species Playtest Includes Goliath

Screen Shot 2022-12-01 at 3.48.41 PM.png


"In this new Unearthed Arcana for the One D&D rules system, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Cleric class, it's Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms."


WotC's Jeremey Crawford discusses the playtest document in the video below.

 
Last edited:

log in or register to remove this ad

Russ Morrissey

Russ Morrissey


log in or register to remove this ad


doctorbadwolf

Heretic of The Seventh Circle
We all are. I know this has been mentioned in various discussions, but by virtue of even being on this site (or reddit, twitter, whatever people have run away from twitter on) we are a dramatically small, hyper invested, almost myopically focused sub group of the "D&D Players" group.
That’s the point I made in the text you quoted.

I said "may not be able to do so," not "definitely won't be able to." Because we don't know what the fighter is going to look like.
But we basically do know, at least as far as subclasses working with the class. They’ve been very clear about that. Whatever they change, will probably be less than they’ve proposed for the cleric, but even if they change quite a bit, it will be done so that existing subclasses work with the new class.

The only “may” in all that is that literally anything could happen, however unlikely.
 



If they ask if pushing subclass to level 3 is liked, I'd say, we get less than 80%.
I just hope they don't ask that question.

@JEB
To clarify:
I think sometimes it takes less popular decisions to make something objectively better. Change is sometimes accompanied by resistance due to being used to something unwieldy or outdated (e. g. Keyboard layout, self trained techniques in sports etc., the term "race", lesser grade mathematical techniques, ThAC0)
And when you finally got used to the new way of doing it, you finally notice the advantages and wonder why you didn't do it that way before.

As a math teacher, I can definitely say, that if I teach new rules only if more than 70% of the class votes for it, we would only do elementary school math...
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
As a math teacher, I can definitely say, that if I teach new rules only if more than 70% of the class votes for it, we would only do elementary school math...

As long as you don’t teach them how to compute percentages you have nothing to worry about. “Oh, look, 93% of you want to learn polynomials!”
 


Pedantic

Adventurer
It is frustrating that they pitched Aardlings immediately with flavor stolen from the existing Aasimar, mostly because it's completely unnecessary. They could absolutely sell the entry on it's own without the "celestial" and "counterpart to Tieflings" stuff, but they immediately started on the wrong foot.
 

PSA that flying Winged Figure in the video is not an Angel, D&D Aasimon Angels don't wear Armour, their bodies are tougher then steel, they don't need it and they have physical wings and fly, physical armour would be an absolutely epic pain in the ass, not to mention really hard to put on and remove, even with custom armour (there is a reason Pixies and Aacrokra aren't depicted where plate Armour ever).

The art backs me up, in D&D you never see Aasimon Angels wearing armour, you can barely get them to wear clothes, Aasimar are often Paladins, they wear armour, their flesh is no more resistant to steel then a humans.

So it dressed like a Stripper its an Angel, if its armoured like a knight of the Round Table its an Aasimar, Aasimar Sorcerers and Monks are possible exceptions, just a rule of thumb.

Also engergy Angels of 4e weirdly are an exception as are newer MtG Angels (which look stupid compared to the older MtG Angel art, I mean these creatures fly for goodness sakes, why would they want to be weighed down?).

I noticed alot of confusion online over this so I just thought I'd clarify.
 




The Myopic Sniper

Adventurer
Ardlings are probably going to come in on the line again. They don't seem to make anyone they're aiming for happy.
In my experience, people who want to play a dog person want the doggiest dog person imaginable with a bunch of dog traits (ex Superscent, Bite Attack, Pack Tactics, Howl) that help express the dog concept.

It is the specifics that matter to them, not a generalized animal-headed thing that doesn't really have any flavor. The fact that this version was at the very low end of the power spectrum for species is not going to help its popularity either.
 

Vaalingrade

Legend
In my experience, people who want to play a dog person want the doggiest dog person imaginable with a bunch of dog traits (ex Superscent, Bite Attack, Pack Tactics, Howl) that help express the dog concept.

It is the specifics that matter to them, not a generalized animal-headed thing that doesn't really have any flavor. The fact that this version was at the very low end of the power spectrum for species is not going to help its popularity either.
They aren't doing well in the smell test for a Now Shut Up element.

It seems the designers either don't understand or don't care for the reasons people want to play animal people species and the Ardlings feel like them saying 'now stop bothering us' to the ones who do.

Buuuut, the fact that they genuinely tried again and tried to tie them into D&D lore suggests to me that maybe they really think they're doing people right by creating an all-animal species without, again, really getting the appeal.
 

Faolyn

(she/her)
Buuuut, the fact that they genuinely tried again and tried to tie them into D&D lore suggests to me that maybe they really think they're doing people right by creating an all-animal species without, again, really getting the appeal.
Maybe they're trying to not appeal to the "weird" furry crowd?
 


Incenjucar

Legend
My problem with ardling is they feel like they are now sharing a design space with the shifter (humanoid with vague animalistic qualities) that doesn't really give the impression you're some sort of animal folk. I'm not sure how you fix that. I can't imagine any reason I'd pick a cat-ardling over a tabaxi, for example.
Ironically, this would be clearer if they left tabaxi as jaguar people only. Homogenization of related concepts makes everything smudged and indistinct, and then it gets even less distinct because new ideas are clumped in with old ones.

That said, which would you pick if you were trying to play something like a rakshasa instead of a cat furry?
 



Visit Our Sponsor

Latest threads

An Advertisement

Advertisement4

Top