Complexity is a thing, managing it is another.
Complexity is not a problem when the flow of the game is fluid and cool.
For sure during a fight players will have more decision points.
Each barb and fighter attack will have some effect, Warlock, sorcerer will have more spells to manage, wizards will have various version of the same spells. All of this is fun! If players manage it with ease.
Complexity is not a problem when the flow of the game is fluid and cool.
For sure during a fight players will have more decision points.
Each barb and fighter attack will have some effect, Warlock, sorcerer will have more spells to manage, wizards will have various version of the same spells. All of this is fun! If players manage it with ease.