Belen
Legend
Am I the only one who enjoyed the relative lack of complexity of 5e? I am not enjoying what I see with the latest play test material or most of it, in general. They seem to be adding a lot of complexity to the game (weapon mastery) etc that I just do not enjoy.
The weapon mastery items would be complex to manage. It creates complexity with weapons and adds a lot of special rules to the game. It is akin to the feat mess from 3.5.
I would rather see some extra spell slots like from high ability scores (1 still feel that 1 9th level spell is lame) than all of the complexity around sorcery points etc. I ended up quitting 3.5/PF1e because of the sheer rules complexity and I see a lot of the same red flags here.
The weapon mastery items would be complex to manage. It creates complexity with weapons and adds a lot of special rules to the game. It is akin to the feat mess from 3.5.
I would rather see some extra spell slots like from high ability scores (1 still feel that 1 9th level spell is lame) than all of the complexity around sorcery points etc. I ended up quitting 3.5/PF1e because of the sheer rules complexity and I see a lot of the same red flags here.