One of the best parts of 5e thus far is that people are already homebrewing.

I think one of the flaws of 4e's design is that it made it very difficult to homebrew.
FYI... my group didn't have any significant difficulties homebrewing with 4e. In fact, we liked the setting we created for 4e enough to use it for our current AD&D campaign.

The most important part of setting creation is essentially fiction writing. Rules can be kluged.
 

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I'm running an AP with 5e basic rules, will be interesting. Self made backgrounds and all and we kept out spell point system. But we did playtest the material as given before.
 

I should want to homebrew something because the effect the game produces is an effect I do not want. For example, the game make potion making bad because the game doesn't want to be about potion making. Of course this requires a the game be very transparent on what the game wants to do.

I don't want to homebrew something because the game fails to produce the effect it wants to produce. For example, I have to make a new potion making system because the included system was poorly thought out.
 

I should want to homebrew something because the effect the game produces is an effect I do not want. For example, the game make potion making bad because the game doesn't want to be about potion making. Of course this requires a the game be very transparent on what the game wants to do.

I don't want to homebrew something because the game fails to produce the effect it wants to produce. For example, I have to make a new potion making system because the included system was poorly thought out.

What about homebrewing something simply for the pleasure of getting precisely what you want out of something that expands the game into spaces it didn't previously occupy?

So you homebrew a potion of speaking backwards, because the game didn't have one and you thought it would be a cool idea.
 

As someone who has no intention of fudging with 5e until it's "finished", I have a question for those enthusiastically coming up with their own 5e rules already. Two years is a long time. Will you drop everything you've grown used to playing when the "official" rules are published b/c it's what playtesters have worked toward, or will you stick with the homemade stuff regardless?
 


I think some people are confusing homebrewing with houseruling. Houseruling is changing the rules; homebrewing is creating new content for the rules.
 

I think some people are confusing homebrewing with houseruling. Houseruling is changing the rules; homebrewing is creating new content for the rules.

I think houseruling and homebrewing overlap sometimes.

When I think homebrew I think custom campaign. That may though include nothing but the monster manual monsters and nothing but the spells in the players handbook. It's still an original campaign setting done by the DM.

If you create a new spell or feat with new rules for how it works then that is a houserule. It is of course homebrewing as well. That is the overlap. If you just rename an existing spell with some different flavor maybe that is just homebrewing.

Now adding things like spells and feats are less disruptive to the system then changing how hit points work. I don't disagree.

I wish it was all clearer. What I said above is not my definitive answer so much as how I have though of it all these years. There are people all over the place with this stuff. So my best guess if you are trying to communicate a complex idea is don't use these terms or if you do define them at the top before using them.
 

I think one of the flaws of 4e's design is that it made it very difficult to homebrew. If you wanted to create a custom class, you had to write out 30 levels of powers and a handful of paragon paths. With the trend of 5e towards a simplified design (and more unified mechanics), I think homebrewing is going to be a lot easier (and thus more prevalent).

Sadly, you're right- I have a ton of homebrewed magic items and a handful of paragon paths, but nothing like the amount of stuff I had for any previous edition.
 

What about homebrewing something simply for the pleasure of getting precisely what you want out of something that expands the game into spaces it didn't previously occupy?

So you homebrew a potion of speaking backwards, because the game didn't have one and you thought it would be a cool idea.

Well that's cool too, but some people are more fine with that then others. While some people are fine just homebrewing what they want, others will feel an RPG is incomplete without certain things already included in the book.
 

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