Ruin Explorer
Legend
Ahhh finally, a view even more cynical than mine!The 3E sorcerer exists in large part to justify spending all that PHB space on the massive wizard spell list, so I'm afraid that was a non-starter from the beginning.
And an awful lot of games - indeed almost any game which isn't fairly directly D&D-derived, either has Clerics and Wizards as the same class, or "healer caster" is essentially a kind of Wizard, and has "wizardine" characteristics (i.e. staff, robes, may owe allegiance to a supernal being but isn't usually powered by faith, and so on).The real problem is clerics, because wizards and clerics are basically the same thing in most myths.
Random list of examples:
Elder Scrolls - Wizard and Clerics are the same thing.
Dragon's Dogma 1/2 - Wizard and Clerics are the same thing.
Dark Souls/Elden Ring - Classless, but they use different stats - Arcane and Faith in ER, though a lot of more powerful magic requires both Arcane and Faith
The Witcher 1/2/3 - Wizards and Clerics are the same thing.
Final Fantasy - Varies but there are none where "Clerics" are really a thing, just healing-oriented robe/staff casters exist in some - most casters in most games can potentially cast heals though.
Ultima series - Wizards and Clerics are the same thing.
World of Warcraft - Complicated because Mages can't heal - except in the new experimental version of Classic, where they can, but Priests are a weird hybrid of Divine magic, Psionic-style stuff, and Cthulhu-adjacent stuff, and Paladins are basically D&D Clerics but with the faith element turned down very low (and not required at all in some cases). There's also a new-ish class which has Arcane magic AND healing - but is only available to dragon-people race.
Dragon Age - Wizards and Clerics are the same thing.
Pillars of Eternity 1/2- Intentional BG throwback and Wizards and Priests are very much separate and somewhat D&D-like, as are Druids (who can heal), Ciphers (Psions - can't heal), and Chanters (Bards - can heal, or at least pump out a ton of THP, I forget).
I could go on. And the same is true in a lot of TT RPGs - it's rare to see anything Cleric-like unless a game is OSR or otherwise aping D&D, and even then it's no guarantee. It's an old tradition, too - Shadowrun, one of the first RPGs I played after D&D, in about 1990, has Wizards and Clerics as the same thing.