This is why I wish they would have just stuck with MU instead of trying to split it up. They tried to split up the MU into three different things, and messed it up completely. Wizard, Sorcerer, and Warlock use to just be level names, indicating what level you were. Warlock meant you were level 8, Sorcerer meant you were level 9, and Wizard was anything from 11 and onward. Warlock was the easiest they could have split from it, as warlocks from history have always been associated with making deals with devils or the devil himself. They had a rich history there and could have done a great class, but instead if feels like they got three different people working on it that had no clue what anyone was doing with the class. Sorcerers from history was anyone, including a person once called a Wizard, that used their magic for only bad things and harming people. Wizards in history were considered wise men that weren't clerics, but were blessed with abilities to use their magic for only good and helping people. WoTC could have easily played with the history of the two, instead they just decided to split MU and make a very small amount of changes and leave it at that. There is no real distinct different in them outside of the flavor text in how they come across their powers, and how they gain spells, that's pretty much it. Oh, and Wizards get the biggest spell list, but Sorcerer is not too far behind them in terms of having the second biggest spell list. Sure, Sorcerer gets the sorcerey points, but thats because without something like that, Wizard and Sorcerer would feel like playing the exact same class. it adds just enough to the class to make it feel like it's something different, even though it's really not. They could have had an easier time making something like Necromancer, Warlock, and leaving MU as it was. At least the three would feel very different. I mean, that's just my opinion when I read through the three classes, not saying it's right.