I did.The merging of Warlock and Sorcerer is not going to happen. Not by WotC. Not in any version of 5E. So it doesn't matter how one argues for or against it-- if you want to see it happen, then do it yourself in your own game. It's as simple as that.
Or we can take the basics designs and ideas they give us and use our own decision-making process to define these classes more fully ourselves, in the manner we wish to use them.I did.
But what WotC should do if they want to keep them separate is to define their identity more and stop writing stuff that obviously overlaps.
And the fans should stop crapping on thematic expressions that would actually keep them separate.I did.
But what WotC should do if they want to keep them separate is to define their identity more and stop writing stuff that obviously overlaps.
The problem is that WOTC doesn't have any Warlock or Sorcerer fans in leadership. They originally were not going to include either as classes.I did.
But what WotC should do if they want to keep them separate is to define their identity more and stop writing stuff that obviously overlaps.
Reason why we don't have psion is that nothing WotC offered was never good enough to the psion fans, so they just concluded that it's not worth the effort as these people could never be satisfied anyway.It's precisely the same as why we don't have a Psion even though WotC spent easily three entire years working on one.
Sure. And perhaps that being case it might have been better to just not do these classes, if no one had passion or vision for them.The problem is that WOTC doesn't have any Warlock or Sorcerer fans in leadership. They originally were not going to include either as classes.
The community FORCED them to make the classes and like every class they didn't care about, the mechanics and lore were weak.
I saw the same thing happen in Hearthstone. The designer team clearly didn't care about certain classes and their cards always sucked or were boringly OP. Not until they hire Class Specialist Designers, did it get better but at that point fans got fed up and left.
It's not just D&D. "Blood magic" and other such themes are popular with a lot of people, because it feels thematically strong. But, well...Ive never understood the fascination with con based casting in d&d.
This. As with most design conundrums, the problem is that this creates an extremely narrow balance point which may not be replicable across different situations. That is, the design space is dynamically unstable. Costs too high, characters just die trying to be normally effective. Costs too low, there's no actual risk, and so you've just been great power for no actual risk.My group tried some homebrew HP casters back in 3e/3.5 and it never ended well. Either too much of a death spiral, or the cost was so minimal it was incredibly overpowered.
Only because each effort could please perhaps 50% to 60%, but never that magic 70%+. Which was precisely the point. The arbitrary threshold ensured no possibility of progress. They could not simply declare "this is what Psionics is now, please help us make it the best it can be." Instead, every psionics fan had huge motivation to pursue their perfect option instead of accepting an okay option and working to make it better. The perfect was the enemy of the good, and it resulted in everyone losing out.Reason why we don't have psion is that nothing WotC offered was never good enough to the psion fans, so they just concluded that it's not worth the effort as these people could never be satisfied anyway.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.