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Shane "Shane Plays" Stacks
Note: I am posting this for someone else, as they don't actively use the forums. Please refer to email address below if you want to contact the DM :)

Seeking a group of 3 to 4 people who would be interested in using the Classes from the Touch of Class Kickstarter to play a game.

It will be a Level 3 Game and will most likely be a one shot unless everyone involved would like to continue.

Email at Codyalexandermartin@gmail.com

27 Point Buy with Any 3 Weapons and Armor of Choice. Max HP per level.

If you don't know the classes available, here they are (you can also check out the Kickstarter page for more info)

  • Bloodweaver: Macabre Magician. Bloodweavers fuel their magical powers with their own blood, enhancing their own prowess, healing or bolstering allies, and flaying open their foes. They can sense the presence of creatures of flesh and bone, resist the cold reach of death, and manipulate a target’s blood to spectacular, deadly effect. Choose from the Bloodbinder, Crimson Witch, and Scarlet Reaper subclasses!
  • Fatebender: Destiny’s Chosen. At the extreme edges of fate’s tapestry, fatebenders pull upon its fraying threads, tugging at the strands of chance. Fatebenders manipulate their own dice rolls as well as those of allies and enemies, further relying on luck to make uncanny discoveries, avoid lethal attacks, and make the most of their own strikes. Subclasses include the Mascot, Jinx, and Weaver!
  • Gemini: Two‐Faced Warrior. Evading and confounding enemies, gemini create dangerous semi‐real multiples of themselves and copy their foes’ techniques. Their duality affects more than how they wage war however, and each embodies two major contrasting ideals, never certain which will be at the fore the next time they wake. Will you select the Atavist, the Equalist, or the Reluctant Hero?
  • Geomancer: Nature’s Hearthmage. These mages turn the surrounding elements into potent weapons and tools and fuel their spells with the primal components of creation. Geomancers can also protect companions from harm and draw upon nature outside of battle to reveal reality’s secrets. Four distinct orders—the Conqueror, the Apothecary,the Architect, and the Rune Knight.
  • Gunfighter: Black Powder Desperado. These warriors shoot their way across the field of battle, pausing only long enough to aim their next bullets. Gunfighters are adept with the guns they choose to master, picking off targets hidden behind cover with precise shooting and aiming telling shots that leave enemies with catastrophic wounds. The Bushwacker, Drifter, and Maverick make your choice of subclasses!
  • Lodestar: Fractured Soul Given Form. In combat lodestars are poetry in motion, their innate powers bringing both wonder and woe. To keep from unraveling into madness these fractured souls must train and hone their skills, becoming masters of body and mind—and their lodestones, magical spheres used to attack, defend, and more. The lodestar chooses from three methods: Control, Imagination, or Instinct.
  • Monster Tamer: Companion of Beasts. Monster tamers bond with monstrous pets, whether beasts, exotic aberrations, slimes, or even draconic in nature! Though significantly weaker on their own, tamers with companions make for a potent and unique addition to any group of adventurers able to tolerate the presence of a monster in their midst. Select from the Animalist regimen, Monstrous regimen, and Oddball regimen.
  • Savant: Mind Over Matter. Sometimes saving the day means weaponizing knowledge. Savants are brilliant detectives, iconic martial artists, and adventurous physicians, each utilizing genius where others rely on magic or brute power. Repositories of lore, savants also use canny combat tricks to put enemies at a disadvantage. You might be an Adversary, a Chirurgeon, or a Coordinator.
  • Tinkerer: Engineer of Wonder. Tinkerers bring life to impressive contraptions, create incredible devices, and forge legendary destinies! When not making or improving mundane items, tinkerers use their technical genius to unleash elemental fury upon their foes, relying upon their own brilliance to resist any magic that might subvert their will. Steam Knights, Bombardiers, and Mechanics make up the tinkerer's choice of subclasses!

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