• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Online Role Playing

Gotta give a big thumbs up for KloogeWerks as well program just kicks mucho ass and gets better and better after each revision.
Don't work for em but think i can answer your questions.

yep there are multi-license packs 4 client packs are 45bucks but yes you still need a master one thats 30 bucks so it would be 75bucks total for 1 master and 4 clients.
yes i'm pretty sure you can have 2 people on one pc if ya want can't see why it would be a problem honestly.
 

log in or register to remove this ad

I picked up Klooge about a month ago and started transferring my campaigns to it. I'm pretty impressed with the engine, not just graphically, but how how much fun it is to use in a game. It does take a bit of work to setup characters and NPC's but it is worth the effort.

I use Klooge both for online and face to face gaming. My PnP group has a monitor with a group controlled character on it. They use it to map out their games and for me to send them images of items, encounters and such (much like an online game except I'm at the same table). When we have encounters we play them out on our battlemats with mini's. So far we've found Klooge to really speed up our regular game (I don't have to spend time mapping things out or endlessly describing them to the players).

For online gaming I've found Klooge to work very well. The ability to use multiple graphic formats, and import/export images to my players has been a real boon. The sounds are a lot of fun (I've startled the guys a few times with them), and they enjoy being in control of their characters (not like some other systems where the DM has to do it all).

All in all, I think Klooge is worth every penny.

cya
Sgain
 

My group has had a lot of luck using IRC with a good dicerolling bot (We like this one, it's very versatile). It's tempted to go to an all-in-one program, but for the most part, IRC is so powerful for its text based chat options that we stick to it.

For mapping (when needed), we use Gametable. It follows the KISS method, and while it has some options (a very simple dice rolling program), its main strength is userfriendly mapping and easy to customize miniatures. Every mini is a .png file, and it supports gif and jpg as well. Crop something to 64x64, drag it into the "pogs" folder, and it automatically uploads itself to everyone's computer whenever placed on the table. Also useful: a "pointing finger" mechanism that allows players to point at locations of interest.

I'd recommend starting small and simple, and then building up. It's much easier to learn, and if you decide to switch to an all-in-one package, you'll have experiance with online play so you can accurately determine what you will and won't need out of it.
 


Try RPTools

I've tried or used most of the software mentioned here and in other threads (with the exception of some that have posts 2+ years old saying the site was down and as far as I can tell is still down).

But in each case there were either too many features that got in the way of what we really needed, or too few features that felt unnecessarily limiting (or features that were just plain cumbersome to use).

So we wrote our own.

If you're used to using minis and battlemats with wet-erase markers like us and just want to extend those basic concepts to a shared mapping program, you might like our tools. They're free and open source, enjoy.

http://rptools.net/
 

I'm playing in an OpenRPG game of All Flesh Must Be Eaten, well it starts next week. I've used it for Mutants & Masterminds before and thought it worked great. While some of these pay programs may have more bells and whistles I find that OpenRPG does everything I need to play a great online game.
 

Into the Woods

Remove ads

Top