Hussar
Legend
Look, let's see if this will clear up how I understand Greyhawk and what differentiates GH from pretty much every other setting.
Greyhawk is the Keep on the Borderlands setting of D&D. It's not Forgotten Realms where you have a constantly changing setting that is described in glorious, excruciating detail, where it is possible for a player to actually know the setting better than the DM. No, Greyhawk expects you to fill in those details just like Keep on the Borderlands did. You are expected to provide the names, the other NPC's, and all the other bits and bobs of the setting. All Greyhawk does is give you a very, very bare bones framework, with some really interesting details (what exactly did happen at Emridy Meadows? Don't know? Make it up!) and leaves it up to the DM to then breathe life into the setting.
Do you want a Greyhawk where everyone is a closet Scarlet Brother, xenophobically hating other races? FANTASTIC. Do that. Do you want a Greyhawk where gunpowder is made from dragon poop? GREAT! Do that. So on and so forth.
Greyhawk is the differentiated from other settings by being very much an ur-setting. My Greyhawk, your Greyhawk and someone else's Greyhawk should probably look very, very little alike. And that's ok. That's expected. That's the way it's always been. How did we play Greyhawk before the folio and the boxed set? We had the modules. That's where Greyhawk always lived first. We had those tantalizing details in the DMG- who was Lum or Dalver-Nar? Mordenkainen or Leomund?
Greyhawk is the Keep on the Borderlands setting of D&D. It's not Forgotten Realms where you have a constantly changing setting that is described in glorious, excruciating detail, where it is possible for a player to actually know the setting better than the DM. No, Greyhawk expects you to fill in those details just like Keep on the Borderlands did. You are expected to provide the names, the other NPC's, and all the other bits and bobs of the setting. All Greyhawk does is give you a very, very bare bones framework, with some really interesting details (what exactly did happen at Emridy Meadows? Don't know? Make it up!) and leaves it up to the DM to then breathe life into the setting.
Do you want a Greyhawk where everyone is a closet Scarlet Brother, xenophobically hating other races? FANTASTIC. Do that. Do you want a Greyhawk where gunpowder is made from dragon poop? GREAT! Do that. So on and so forth.
Greyhawk is the differentiated from other settings by being very much an ur-setting. My Greyhawk, your Greyhawk and someone else's Greyhawk should probably look very, very little alike. And that's ok. That's expected. That's the way it's always been. How did we play Greyhawk before the folio and the boxed set? We had the modules. That's where Greyhawk always lived first. We had those tantalizing details in the DMG- who was Lum or Dalver-Nar? Mordenkainen or Leomund?