[OOC] Arcanis: The Spear of the Lohgin

Hmm... should've been paying attention to the thread while I was reading through things and making a character concept...

Already started working on a sorcerer concept, and am nearly done... however, I'll see if I can come up with a cleric or druid that would still be able to use the core concept...
 

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Quick update from me...

I considered a cleric, but I don't think it quite fits the concept. I'm currently working on doing a druid... but it will be a slight amount different from an average druid...
 

I have a history worked out for the character... if anyone was curious, I did decide to go with the druid concept...

By the way, the character's name is Visha, and he is a dark-kin... his animal companion is Apropos, a dire hawk...

Byrons_Ghost, after I get approval from you after you read the following background.

-----

Am I evil?

Some may say yes... others no. And yet others say that I do what needs to be done, to get the job done.

I am with the third group.

There is poison in my veins... not the kind that I often administer to my targets, however. I am speaking of hte poison of the infernal spawn of the lower realms that taints my blood, my very being. For thsi I am an outcast of society, forever feared and hated...

There is solace in being an outcast, however. In the deep, dark parts of the forest where little light shines, there is solace amongst the animals - though even they recoil from me and my presence.

Everywhere, the taint of the infernal beings follows me... I cannot escape it. To try to turn against it would be futile; and yet, to fully accept it... that is something I am not willing to do, not yet. There may still be hope for me here, on this plane of existence.

To find the middle ground, that is the key. A neutral balance between fighting it and embracing it - in essence, ignoring it. However, one must make a living, even one such as myself... and to do so, one must leave the forest. And this I did, many years ago, and found my place amongst those who are themselves outcast from society, but still accepted as a necessary evil. Here, I found the talnets I learned in the forest useful and unique.

I became a bounty hunter.

A mercenary... call me what you will. But that is my place in this world: to hunt down those that are deemed too dangerous to let live.

Why did I do this? It is an interesting trade, bounty-hunting... living sporadically, always shifting, never staying in the same place for long. It is a fitting tradition for an outcast such as myself, to hunt down other outcasts. It has also given me a place in society... something that I have desired for a long time. While the innocents who line the streets still shun me when I walk through a new town, I am recognized as a necessary evil, something that must exist in order for the natural order of things to be maintained.

And thus have I found my place in the world... the maintainer of the natural order of things. And should that natural order be changed... then I shall be the one to help enforce that change.

Recent Events
Now, I have been hired - nay, summoned - by Victor val'Holryn, Duke of Tralia... to inspect some kind of plague in a small town called Ashvan near his northern border. I have never heard of this place... it will be an interesting visit. Of course, I have been summoned bcause I am a druid, and being as such I have a perfect knowledge of all plants... this skill will be useful in identifying the plague, should it be natural in nature.

I, of course, suspect that it is not... but we shall see. I am intrigued by the news of this plague, and though i am not necessarily being paid for this venture... I shall investigate as demanded. And of course I shall pledge my allegiance to the Duke... local protocol calls for nothing less.

I wonder, though, if there will be others investigating this, as well? I would presume that the Duke would not demand the services of only one, when he could just as easily acquire the services of a small handful and increase his chances of having this mystery unveiled. I should expect company on this venture... other than Apropos, of course.
 

The character sounds great to me. Sorry I wasn't around earlier, I've just finished up a project for tomorrow.

Anyhow, go ahead and start making the character and you'll be our number five. Though if you want to play a sorcerer, by all means go ahead. I've seen plenty of parties survive without a healer. They just have to be more careful.

I assume the original concept was for a dark-kin sorcerer, but I do think the druid background works out good as well- the balance of nature, etc. You'll definately be the party outsider, especially if you're just now coming into the Duke's service- this would be more like a trial run rather than a full commitment from either you or the Duke.

Even though the 3.5 druid stats are out, use the 3e rules so that everyone is on an even keel. It will just be easier for everyone to switch over once instead of piecemealing things.

Druids, btw, are associated with Saluwe, the nature goddess, but aren't really an official part of the church. They're more like allies- they serve the goddess by doing her works in nature, whereas the church tends to the people.
 


Byrons_Ghost said:
The character sounds great to me. Sorry I wasn't around earlier, I've just finished up a project for tomorrow.

No problem. Not everyone lives on the boards, like Crothian... :)

Anyhow, go ahead and start making the character and you'll be our number five. Though if you want to play a sorcerer, by all means go ahead. I've seen plenty of parties survive without a healer. They just have to be more careful.

Actually, after looking through the spell lists for druids (to be honest, I've never played one), the druid works out much better for the concept than a sorcerer would have.

I also have everything already figured out... stats, equipment, etc etc. I will post it shortly.

Druids, btw, are associated with Saluwe, the nature goddess, but aren't really an official part of the church. They're more like allies- they serve the goddess by doing her works in nature, whereas the church tends to the people.

I thought that Cadic, the assassin-type deity, would be a good fit for the character. It sounded like it went along better with the concept.
 

Argent said:
Wow GnomeWorks, Your Druid sounds really interesting. Glad your aboard.

Thank you. Though you might not be thanking me when the playing gets going... I imagine there will be some infighting over his combat tactics with some of the party...

Nobody likes poison... ;)
 

Visha
Dark-kin Male
Druid 5
Lawful Neutral


Abilities
Str 11
Dex 12 (+1)
Con 10
Int 14 (+2)
Wis 17 (+3)
Cha 12 (+1)

Combat Stats
Base Attack Bonus: +3
Melee: +3 (BAB + Str)
Ranged: +4 (BAB + Dex)
Hit Points: 8 + 4 + 4 + 4 + 4 = 24
Armor Class: 15 (+1 Dex, +2 Armor, +1 Ring, +1 Amulet)
Initiative: +1 (+1 Dex)
Movement Rate: 30 ft

Attacks per round
+1 Shortspear (1d8+1, crit x3) +4 Melee Attack

Weapons and Armor
Armor: Leather Armor
Weapons: +1 Shortspear (1d8+1, crit x3)

Magic Items
Amulet of Natural Armor +1
Ring of Protection +1
Ring of Sustenance


Class Features
Wild Empathy (+6) [Ex]
Animal Companion [Ex]
Nature Sense [Ex]
Woodland Stride [Ex]
Trackless Step [Ex]
Resist Nature's Lure [Ex]
Wild Shape (1/day) [Su]

Saving Throws
Fort: +2
Ref: +2
Will: +4

Feats
Track [Level 1]
Resist Poison [Level 3]

Skills
Bluff [cc] +2 (1 rank, +1 Cha)
Concentration +4 (4 ranks)
Craft (Poisonmaking) +10 (8 ranks, +2 Int)
Gather Information [cc] +3 (2 ranks, +1 Cha)
Handle Animal +5 (4 ranks, +1 Cha)
Heal +4 (1 rank, +3 Wis)
Intimidate [cc] +4 (3 ranks, +1 Cha)
Knowledge (Nature) +9 (5 ranks, +2 Int, +2 class)
Move Silently [cc] +2 (1 rank, +1 Dex)
Sense Motive [cc] +4 (1 rank, +3 Wis)
Spellcraft +7 (5 ranks, +2 Int)
Survival +11 (6 ranks, +3 Wis, +2 class)

Languages
Low Coryani, High Coryani, Infernal, Milandir, Druidic

Druid Spells per Day: 5/4/3/2

Druid Spells Commonly Prepared
0th - Detect Poison, Detect Magic, Read Magic, Know Direction, Mending
1st - Speak with Animals, Cure Light Wounds (x2), Entangle
2nd - Flame Blade, Owl's Wisdom, Summon Swarm
3rd - Poison, Cure Moderate Wounds

Animal Companion
Name: Apropos
Type: Dire Hawk
Special: +2 HD, +2 Natural Armor Adj., +1 Str, +1 Dex, 2 Bonus Tricks; Link, Share Spells, Evasion

Equipment
Wearing/Carrying
-Traveler's Outfit

Load: Light

Experience:
Current XP: 10000
Next level: 15000

Description
Eyes - Black
Hair - Dark Green/Black
Height - 5' 4"
Weight - 124 lbs.
Age - 27

[Edits: Corrected skill bonus to Animal Empathy. Changed description. Made some format changes. Changed from 3e to 3.5.]
 
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There's only four players left as tburdett left. What do you think Byrons_Ghost, should we begin the game with four characters or try recruiting one more?
 

I kind of figured he would. Though I wish he'd made a new post, I just now noticed the edit on the old one.

I'm willing to run things with four people, if everyone likes the group the way it is we can get started in a day or two.

Edit: I forgot to mention, I don't really use a lot of traps (they just never made that much sense to me), and you've got the monk & druid for stealth or scouting if need be, so don't feel that you a rogue is needed just for "party balance" or anything like that.

Gnome- What I've seen on your character looks good so far. I'll go it in more detail tonight. Also, if you want to use poisons, just use the DMG table for effects and prices. They'd probably be outlawed in Milandir, but you could have picked them up somewhere else in your travels.

Zerth- I really am getting the info on the elves together, honest. :p That should to up tonight as well.
 
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