[OOC] Constables of the 14th Ward

Sir, you are as clever as you are sneaky.... It is a well known fact that the most effective way to convince a player to do anything is to appeal to their masculinity :D
 

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Helfdan said:
Sir, you are as clever as you are sneaky.... It is a well known fact that the most effective way to convince a player to do anything is to appeal to their masculinity :D


Thanks, I think. ...... But, waitaminnit! You haven't seen me try to be sneaky yet! (At least, not that you know of!) ;)
 

Maeglin

Maeglin said: "Oh, nice! Glad you like it and pleased to have added a little grain of sand to an awesome setting.... I came up with that a looong time ago... I used to say the Least, Lesser, Greater Keys of Sorcery (for the mage spells). 'Mysteries' seemed appropiate for clerical magic. Hope the spellcasters like it too."

I thought we'd best move this conversation over to the OOC thread.

I like the whole "keys" thing, but I'm not so sure about "sorcery" since sorcerers are now a separate arcane class. "Keys" [of something] sounds good, though. Or maybe Arcane Keys? Mysteries does work better for divine spells. Yeah, I like that better: Mysteries [of the nth Order] for divine spells, Arcane Keys [of the nth Order] for arcane spells.

So, you would speak of your wizard "uttering an Arcane Key of the Third Order which enveloped his foes in eldritch flame."

And thanks for the compliment on our setting! :D
 
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Variable Skills

Scott/Leif:

I don't think it's come into play yet, but please don't forget that SoulFetter will have some abilities that change depending on which Vestige he's got bound.

I've listed his 'Default' Vestige and skills/abilities (those he'll have bound and chosen unless I specifically notify the GM's otherwise) on the 'Abilities/Gear/Background' page of the character sheet under 'Background/Description/Notes.' Specifically, he has the skills KS: Religion, Spellcraft, and Tumbling equipped as a default.

When looking at his stats, be sure to use the 'Tmp Scr' and 'Temp Mod' columns as he can modify his stats as well. I won't put short term changes here (such as the STR increase for Raging), but the stats he modifies by default through his Binder abilities won't change that often so I'll put it on the posted character sheet.
 

SoulFetter

Mowgli said:
I've listed his 'Default' Vestige and skills/abilities (those he'll have bound and chosen unless I specifically notify the GM's otherwise) on the 'Abilities/Gear/Background' page of the character sheet under 'Background/Description/Notes.' Specifically, he has the skills KS: Religion, Spellcraft, and Tumbling equipped as a default.
When looking at his stats, be sure to use the 'Tmp Scr' and 'Temp Mod' columns as he can modify his stats as well. I won't put short term changes here (such as the STR increase for Raging), but the stats he modifies by default through his Binder abilities won't change that often so I'll put it on the posted character sheet.

OK, thanks for the reminder. It would be a big help for you to indicate changes in his abilities when he has a different vestige bound. If you don't want everyone to know, just sblock it for us, or even email us. I'm thinking offhand, though, that you won't be changing vestiges that often, and, when you do, we'll probably have a pretty good idea that it might happen a reasonable amount of time in advance. Another thing that you might think about doing is developing a different stat portion of your character sheet for each different vestige, and, of course, one version for when no vesitge is bound. That might be more work than it's worth, but, then, maybe not, too.
 

Good Thought

Probably wouldn't be to much trouble, but I won't know until I start working on it. I'll let you know on days when I bind a different Vestige than Naberius.
 

Leif said:
Maeglin said: "Oh, nice! Glad you like it and pleased to have added a little grain of sand to an awesome setting.... I came up with that a looong time ago... I used to say the Least, Lesser, Greater Keys of Sorcery (for the mage spells). 'Mysteries' seemed appropiate for clerical magic. Hope the spellcasters like it too."

I thought we'd best move this conversation over to the OOC thread.

I like the whole "keys" thing, but I'm not so sure about "sorcery" since sorcerers are now a separate arcane class. "Keys" [of something] sounds good, though. Or maybe Arcane Keys? Mysteries does work better for divine spells. Yeah, I like that better: Mysteries [of the nth Order] for divine spells, Arcane Keys [of the nth Order] for arcane spells.

So, you would speak of your wizard "uttering an Arcane Key of the Third Order which enveloped his foes in eldritch flame."

And thanks for the compliment on our setting! :D

HEH! The thing is, I came up with that waaaayyy back when there were no sorcerers ;) In first edition, 9th level magic users were called sorcerers... I've always liked the term 'sorcery' over 'magic' or 'wizardry', hence, the choice of words.

That no longer applies, as you have pointed out (and, bottom line, Lauralie is YOUR setting, so you pick and choose what is most aesthetically pleasing to you :) )

I like your version. Arcane Keys... has a very nice sound, and works fine for both wizards and sorcerers.

Consider also referring to the level of ability of a spellcaster as: an 'Adept of the Lesser Keys" or perhaps a 'Master of the Lesser Arcane Keys"... I think I got the idea for the word Key from the Lesser Key of Solomon, which is a historical treatise on magic, if I am not mistaken. (Will have to Wikipedia that...)

Perhaps one could even say :an Adept or Master of the Third Key? Third Arcane Key? Third Order? ... That way you know he's a 5th level spellcaster...

Clerical magic could be an "Initiate of the Lesser Mysteries."

Maeglin
 
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Maeglin said:
Arcane Keys... has a very nice sound, and works fine for both wizards and sorcerers. Consider also referring to the level of ability of a spellcaster as: an 'Adept of the Lesser Keys" or perhaps a 'Master of the Lesser Arcane Keys"... Perhaps one could even say :an Adept or Master of the Third Key? Third Arcane Key? Third Order? ... That way you know he's a 5th level spellcaster...

Clerical magic could be an "Initiate of the Lesser Mysteries."

Yes, I like that, too! "Adept of the Third Arcane Key" sounds good, as does "Initiate of Mysteries of the X Order."

Say whichever moves you at the moment. I think we'll be able to figure it out. ;) If not, we'll ask, I'm sure.
 

Okay, this just came to me.

How about: adept, for arcane caster who has started to learn a set of Keys. Master, when he is able to cast spells of all the levels included in that key.

e.g. Casters of 1-4 level are Adepts of the Lesser Arcane Keys. Casters of 5th and up are Masters of the Lesser Arcane Keys.

Similar titles for clerical/druid magic would be: Initiate, and Keeper. e.g. Initiate of the Lesser Mysteries, vs Keeper of the Lesser Mysteries....

Thank goodness I'm not playing a spellcaster... I could get obsessed with this :p

Maeglin
 

Maeglin said:
Okay, this just came to me.

How about: adept, for arcane caster who has started to learn a set of Keys. Master, when he is able to cast spells of all the levels included in that key.

e.g. Casters of 1-4 level are Adepts of the Lesser Arcane Keys. Casters of 5th and up are Masters of the Lesser Arcane Keys.

Similar titles for clerical/druid magic would be: Initiate, and Keeper. e.g. Initiate of the Lesser Mysteries, vs Keeper of the Lesser Mysteries....

Thank goodness I'm not playing a spellcaster... I could get obsessed with this :p

Maeglin

Very nice Maeglin. Thanks for adding some more color. The game is still a work in progress and we've got lots of room for new ideas. We do want to have a colaborative game and that's part of the reason we gave you a wiki to play with.
 

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