[OOC] Constables of the 14th Ward

One distinction we should make. The Alpha and Bravo division are the 'plainclothes' or special officers of the magistrates office. There are also regular constables as well who are the regular 'uniformed' beat cops. They are more like the city watch in a typical game. They would be appropriate for crowd control and to secure the area rather than the Bravo's who are more like a SWAT team. The Alpha's are detectives.
 

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Scotley said:
One distinction we should make. The Alpha and Bravo division are the 'plainclothes' or special officers of the magistrates office. There are also regular constables as well who are the regular 'uniformed' beat cops. They are more like the city watch in a typical game. They would be appropriate for crowd control and to secure the area rather than the Bravo's who are more like a SWAT team. The Alpha's are detectives.

Noted :) Edited post based on this
 

Helfdan said:
This is also a good idea for us. We need a tough guy and a perceptive guy both front and back. the casters should be at the center, I guess.

suggestions: Alarion and Darius at the front, with Rahvin or Jonas, and Soulfetter and Rahvin or Jonas, with Raul, as rearguard. Again, casters in the center.

any thoughts before we fine-tune this?

Moru's definitely an in-the-middle guy. He'd much rather conjure up something to do the melee fighting for him when possible. ;)
 

Leif said:
'Taking 20' will not ordinarily apply to skills such as track and find traps where failure can have dramatic consequences.

Track I suppose I understand, since you might ruin tracks as you look for them. Search, however, is actually one of the standard examples used for 'taking 20'. Since Search is generally a visual skill you use from several feet away, you can usally take your time trying to spot a trap. You can overlook a tripwire or a pressure plate several times without activating them if you're not moving forward, after all. Disarming a trap, on the other hand, is usually a one-shot deal. ;)

jason
 

jkason said:
Track I suppose I understand, since you might ruin tracks as you look for them. Search, however, is actually one of the standard examples used for 'taking 20'. Since Search is generally a visual skill you use from several feet away, you can usally take your time trying to spot a trap. You can overlook a tripwire or a pressure plate several times without activating them if you're not moving forward, after all. Disarming a trap, on the other hand, is usually a one-shot deal. ;)

Ok, yes, I agree as far as Search is concerned, but I take issue with equating Search with Find Traps.
 

Actually, there is no 'Find Traps' skill anymore. Search is used for that, with the proviso that only Rogues can use the Search skill to find traps with a DC of over 20, magical traps, etc.
 


my bad, felas!

I should have known my limitations. Every observation that each of you made about my mistakes in that round was absolutely correct, and I apologize. Maybe we'd better just wait for Scott?
 

Darius would be happy to be one of the ones in front to be in on the action.

To the extent possible, when naming ourselves we want to follow Iggy's lead and cultivate an image of public service, i.e., "To Protect and Serve" type of stuff. The "Clue Crew"? :\ I can't think of anything appropriate that I like.
 


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