[OOC] Constables of the 14th Ward

Speekee Langwidge?

Alarion still needs to specify 2 languages that he speaks. (I think, maybe?)
Thea still needs to specify 4 languages that she speaks. (If I'm reading her sheet right.) (Sorry Thea, apparently I was suffering from selective blindness when I looked at your sheet.)

"Kudos!" to Jonas and Moru

We are assuming, for the sake of DM laziness, that most, if not all, of the members of a given nonhuman race speak the same racial language, but we reserve the right to make some tribes speak something funky, just to mess with you. If you want your character to speak a different human tongue (besides the ancient arcane tongue of Sylvanoptera, which we have already named, and the few odd tongues like the secret Druid language, which are all not generally available to most characters), then please specify "Different Human Language" on your sheet, until we get those details worked out.
 
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Thea's languages are already listed on her sheet, right after the skills section. FWIW, they are: Common (free); Sylvanoptera, Elven (sylvan), elven (mountain)(all 3 from INT bonus); Draconic, orcish, dwarvish, and goblin (4 ranks in Speak Language).
 


For completing the adventure 'Finding Krado' you each should have a total of 17,225 experience points. A brief review of your sheets revealed that most of you have not been keeping track. Please update your sheets and level up. You should also consider how analyze and distribute any treasure you've found. That last is just a suggestion of course. You are also aware that a payday passed while you were away, so there should be 50 gp, less any payroll deductions, awaiting you.
 

So, now that we're out of the dungeon, it must be time for "brownies", or whatever the surprise actually is. From the wiki, I'd guess it is cleric-flavored brownies.

On a related note, now that it is leveling-up time, I'm looking for feedback from the team on where to put Thea's level. I've got a couple of possible choices, and I want to see if anybody has any opinions, since we are a team.

1. simple- add another level of beguiler; minimal new stuff this level, big payoff next level; skill points continue to focus on arcane and social skills.

2. sensible- add a level of rogue, and plan for another rogue level next time as well. No additional arcane abilities, but lots o' skills- and with Rahvin AWOL, Thea is already the closest we have to a traps/locks person. Most of her skill points would go to Open/Disable.

3. arcane- add a level of warlock (next level also warlock). Actually, if I had had access to Complete Arcane initially, I probably would have already put levels here. Adds a bit of combat use (just a bit), and a useful ability (either See the Unseen for scouting or Beguiling Influence for negotiation).

Also, since level 6 is a feat level, I've got to pick one of those. If I go with Rogue or Warlock, it will probably be Practiced Spellcaster (Beguiler) to keep her CL useful, but if she levels in Beguiler, it is a bit more open. I'd kind of like the Investigate feat from the ECS- it seems a perfect fit for her character, but I'm not sure that is an approved choice; possibly one of the social skill feats might be good too.

Anyway- thoughts?
 

pathfinderq1 said:
So, now that we're out of the dungeon, it must be time for "brownies", or whatever the surprise actually is. From the wiki, I'd guess it is cleric-flavored brownies.
On a related note, now that it is leveling-up time, I'm looking for feedback from the team on where to put Thea's level. I've got a couple of possible choices, and I want to see if anybody has any opinions, since we are a team.
1. simple- add another level of beguiler; minimal new stuff this level, big payoff next level; skill points continue to focus on arcane and social skills.
2. sensible- add a level of rogue, and plan for another rogue level next time as well. No additional arcane abilities, but lots o' skills- and with Rahvin AWOL, Thea is already the closest we have to a traps/locks person. Most of her skill points would go to Open/Disable.
3. arcane- add a level of warlock (next level also warlock). Actually, if I had had access to Complete Arcane initially, I probably would have already put levels here. Adds a bit of combat use (just a bit), and a useful ability (either See the Unseen for scouting or Beguiling Influence for negotiation).
Also, since level 6 is a feat level, I've got to pick one of those. If I go with Rogue or Warlock, it will probably be Practiced Spellcaster (Beguiler) to keep her CL useful, but if she levels in Beguiler, it is a bit more open. I'd kind of like the Investigate feat from the ECS- it seems a perfect fit for her character, but I'm not sure that is an approved choice; possibly one of the social skill feats might be good too.
Anyway- thoughts?
Cleric flavored brownies??? Not my favorite, exactly, but they do come in handy and definitely promote supreme regularity! And, I know you weren't asking the DMs' opinion regarding your level, and I would not presume to intrude upon a character's decision. However, may I just observe that each of the choices you listed is OUTSTANDING! There is no wrong answer among them, IMNSHO. And, pending further discussion among the DMs, I would tend to think that the Investigate Feat will most likely be approved. I don't immediately recognize "ECS", but I feel like I should know what it means... :heh:
 
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ECS is the Eberron Campaign Sourcebook- the Investigate feat is one of many new feats introduced there that aren't specific to the gameworld. I'm not sure if it appears elsewhere. It allows use of the Search skill to examine crime scenes for "clues"- an ideal sort of feat for a police-type campaign; in Eberron it is primarily used by professional Inquisitives. I'd be able to type it up, if needed.

And I'm certainly interested in hearing the GMs' opinions on potential level choices, as well as fellow team members.
 

pathfinderq1 said:
ECS is the Eberron Campaign Sourcebook- the Investigate feat is one of many new feats introduced there that aren't specific to the gameworld. I'm not sure if it appears elsewhere. It allows use of the Search skill to examine crime scenes for "clues"- an ideal sort of feat for a police-type campaign; in Eberron it is primarily used by professional Inquisitives. I'd be able to type it up, if needed.

And I'm certainly interested in hearing the GMs' opinions on potential level choices, as well as fellow team members.
Eberron -- no wonder I didn't recognize it!
Still, it seems a bit odd that they would have a feat called "Invesigate" in ECS, and one called "Investigator" in PH. Oh, well, no biggie, I guess. Investigator gives a bonus to Search, but, evidently, you still have no know what you are searching for? Investigate sounds like it might allow you to spot "clues" even if you didn't immediately realize that they were clues. Is that maybe a fair assessment?
 

That is pretty much exactly it. Investigate allows use of the Search skill to examine the scene of a crime or mystery to find "clues", and further use of Search to analyze found clues with varying difficulties depending on how old or disturbed the scene is. As the skill description phrases it: "In other words, the first Search check lets you find something, and the second check allows you to figure out what you've found." Of course, it doesn't reveal clues if there are no clues to be found.
 

Hey Leif, check your email. Time to engage our 'flurry of emails' co-DM's special ability for this one.

I agree all those choices are good for Thea's sixth level class/feat.
 

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