[OOC] Constables of the 14th Ward


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Fixed hp?

Ok, so that's 2 votes for fixed hp, Helfdan and Rhun, and one suck-up, Lou. hehehe. Anybody else have an opinion on fixed hp vs. rolling?
 


We set the original rule in the character creation guidelines as max at first level and then roll on invisible castle, rerolling 1's.

Just to add the confusion, I've got another option I'm rather fond of (most likely because I came up with it :cool: ). You roll on www.invisiblecastle.com but set the minRoll based your hit die. 1d4 rerolls 1's (minRoll 2), 1d6 rerolls 1's and 2's (minRoll 3), 1d8 rerolls 1's, 2's and 3's (minRoll 4), 1d10 rerolls 1's, 2's, 3's and 4's (minRoll 5), while a 1d12 rerolls 1's, 2's, 3's, 4's and 5's. (minRoll 6)

That preserves some randomness giving players a chance to get lucky rather than just take a median amount, but it also means those with larger dice will have reasonable rolls as befits the game balance represented by those larger dice. This system will in theory at least produce hit points higher than just re-rolling ones or taking the average.

The accepted way of getting 'average' hit points is to take max at first level then half of hit dice (2 on a d4, 3 on a d6, etc.) at even levels and half of hit dice plus one at odd levels (3 on a d4, 4 on a d6 etc.)
 

Scotley said:
Just to add the confusion, I've got another option I'm rather fond of (most likely because I came up with it :cool: ). You roll on www.invisiblecastle.com but set the minRoll based your hit die. 1d4 rerolls 1's (minRoll 2), 1d6 rerolls 1's and 2's (minRoll 3), 1d8 rerolls 1's, 2's and 3's (minRoll 4), 1d10 rerolls 1's, 2's, 3's and 4's (minRoll 5), while a 1d12 rerolls 1's, 2's, 3's, 4's and 5's. (minRoll 6)

This is actually the same rule that I use quite often in my tabletop games.
 


That method looks fine too- I'll wait to do my HP calculation until we've picked a method.

Any other votes on Thea's advancement choices? Anyone?

On another note, just what does our Health plan cover these days? Thea is down a few HP, I think- not enough to worry about unless the "bard" starts dealing sonic damage; but she also has the lingering worry of those failed Fort saves against whatever the trap in the giant lair was coated with. I'd kind of like to get that resolved before we head off on our next investigation...
 

The health plan will cover some cures as needed. Given that your boss is quite pleased just now, he won't complain too much when the bill comes. A cure disease to prevent lock jaw would be a good idea. The incubation period is just about up and those of you who failed your saves are feeling aches and fever coming on.

Assume that when you waken tomorrow with your spiffy new levels, you've also healed up or had a visit with the workers comp cleric.
 

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