[OOC] Constables of the 14th Ward

Darius contributes his holdings (from post 1152) to the hoard. He suggests that the party at least hold on to the wand of cure light wounds.
 

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Scotley said:
also in the giant's hoard, but not part of your list:
1000 gp gold and topaz cork bottle stopper, stuck in an over-sized jug of ogre rot gut
a set of large size MW thieves tools.
It's like this: the large-sized set of theives' tools are probably worth quite a bit of gold, but what are you going to do with them? Is a constable going to go knock on the door of the Brotherhood of Eleven and say, "You guys wanna buy a slightly used set of thieves' tools? Oh, by the way, use them in the 14th, and I'll slap your ass in jail. Matter of fact, just carry them in the 14th, and your already a collar for Possession of an Instrument of Crime!"

Another thing you might consider is this: You remember back when we were in grade school, and the policeman came to talk to the class? As I recall, he brought some items that he had seized from perps to show us. And I know there was a cabinet in the police station that had all kinds of drug paraphernalia on display to show what a good job the cops had done in seizing the stuff. You could start a 14th Ward Crime Museum, or something. Or, better yet, next level somebody could take some of these skills, if not an actual level of Rogue, and maybe use them. (It would help if somebody cast enlarge person on said rogue first, but they'll still help almost as well as a human-sized set would.)
 
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So how about this: anything strictly monetary in value, we sell and divide up shares; anything magical, we keep, and let people take a "share", decided on whatever terms seem agreeable; large thieves tools get kept as a trophy (or presented to our esteemed magistrate, so he can show them off to all the other magistrates- no matter how big the crook, we can take them down).

Thoughts?

If we go this route, it looks like 7590.53 gp (cash, gems, artwork) and magic as follows:
+1 short sword
+2 dagger (cold iron)
+1 darkwood light shield
MW cold iron dagger
MW alchemical silver dagger
Wand of Cure Light Wounds (44 charges)
Scroll- Resist Energy
Potion: Cure Serious Wounds
Potion: Shield of Faith +3
Potion: Enlarge person
Potion: Bless weapon (Oil)
Potion: Blur
 

Scotley said:
OOC: The powers that be here on EN World have asked that we keep threads under a thousand posts. Needless to say this one is significantly over that mark, so we've moved to a new one.

Please continue the game Here

Does anyone know where they posted this? Because I haven't heard anything about this, and both my games are WAY over 1000 posts.
 

pathfinderq1 said:
So how about this: anything strictly monetary in value, we sell and divide up shares; anything magical, we keep, and let people take a "share", decided on whatever terms seem agreeable; large thieves tools get kept as a trophy (or presented to our esteemed magistrate, so he can show them off to all the other magistrates- no matter how big the crook, we can take them down).

Thoughts?

If we go this route, it looks like 7590.53 gp (cash, gems, artwork) and magic as follows:
+1 short sword
+2 dagger (cold iron)
+1 darkwood light shield
MW cold iron dagger
MW alchemical silver dagger
Wand of Cure Light Wounds (44 charges)
Scroll- Resist Energy
Potion: Cure Serious Wounds
Potion: Shield of Faith +3
Potion: Enlarge person
Potion: Bless weapon (Oil)
Potion: Blur

Well, there are eight survivors, plus Wally. Since Wally was the cause of the whole mess, I think he loses his share of this haul, but he's entitled to a full share of future hauls if we keep him around to help resolve the Moony situation. So, that's 948.82 gp/share. If anybody wants to use some of his gp to "buy" some of the other items, he can name his own price (or if y'all prefer, we use the "fair market price". However, unless the buyer re-sells the item, the whole party benefits from the item, so the "fair price" is usually too high.), which will be split 7 ways between the rest of us. Obviously, if multiple people want a given item, highest bidder wins. Darius is willing to "buy" the +2 dagger for 280gp.
 

Rhun said:
Does anyone know where they posted this? Because I haven't heard anything about this, and both my games are WAY over 1000 posts.

It was a sticky at the top of each forum for about a month. The idea was to improve data base response, which has been really slow of late. However, now that we finally got a to a good spot to make a break I see the post is gone. I don't know if that means it didn't help so the gave up to try something else or if it is no longer an issue. The site is still very slow for me.
 

xedr said:
Well, there are eight survivors, plus Wally. Since Wally was the cause of the whole mess, I think he loses his share of this haul, but he's entitled to a full share of future hauls if we keep him around to help resolve the Moony situation. So, that's 948.82 gp/share. If anybody wants to use some of his gp to "buy" some of the other items, he can name his own price (or if y'all prefer, we use the "fair market price". However, unless the buyer re-sells the item, the whole party benefits from the item, so the "fair price" is usually too high.), which will be split 7 ways between the rest of us. Obviously, if multiple people want a given item, highest bidder wins. Darius is willing to "buy" the +2 dagger for 280gp.


Uh, could you put that in English please? Becasue I am just a simple, unedumacated Urban Ranger and that quite honestly made no sense to me. In bid for simplicity, Jonas will forgo any claim to any piece there and just take a share, whatever you all figure that out to be in the end.
 

Are you sure about that? There are quite a number of items, there should be enough for everyone to get something. Your DMs hereby adopt a "hands off" approach to dealing with treasure division, but that's no reason why everyone else should just accept the first idea for division that is mentioned. Remember, you're all equals here: every Constable has an equal voice.
 

Scotley said:
It was a sticky at the top of each forum for about a month. The idea was to improve data base response, which has been really slow of late. However, now that we finally got a to a good spot to make a break I see the post is gone. I don't know if that means it didn't help so the gave up to try something else or if it is no longer an issue. The site is still very slow for me.

Thanks, Scotley. As soon as I get to a good stopping point in my games, I guess I should start new threads for them.
 

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