I know right? I've been perfecting it for a year nowFirst Glance - Pretty character sheet.
Number Crunching - Note that Jump takes a -6 penalty due to your speed of 20 (while in your armor). Unless my math is wrong, it looks like your remaining gold is a little off. Your expenditures + your remaining gold adds up 208 gp, 1 sp, 9 cp. I'll need to know what spells those two scrolls contain. Although you've grabbed your regional bonus equipment, I don't see a regional bonus feat on your character sheet.
Background - Looks good. What role do you see her playing in town leadership?
Players Guide to Faerun p 33.
+2 to Perform checks, +2 to one Craft check related to the arts,
+3 uses of Bardic music.
To CM: the artist feat that I selected for this character many years ago is from Player's Guide to Faerun it seems (Tracked it down with the help of another ENWorlder). I don't know if it's acceptable or not... If not then I can pick something else:
Code:Players Guide to Faerun p 33. +2 to Perform checks, +2 to one Craft check related to the arts, +3 uses of Bardic music.
Name: Turmak Aeducan
Class: Fighter
Race: dwarf
Size: Medium
Gender: Male
Alignment: Neutral
Region: The Vast
Str: 18 +4 (16p.) Level: 1 XP: 0
Dex: 12 +1 (4p.) BAB: +1 HP: 13 (1d10+3)
Con: 16 +3 (6p.) Grapple: +5 Dmg Red: 0
Int: 12 +1 (4p.) Speed: 20' Spell Res: 0
Wis: 10 +0 (2p.) Init: +1 Spell Save: +2
Cha: 06 -2 (0p.) ACP: -4 Spell Fail: 35%
Base Armor Shld Dex Size Nat Misc Total
Armor: 17 +6 +0 +1 +0 +0 +0 18
Touch: 11 Flatfooted: 16
Base Mod Misc Total
Fort: 2 +3 +1 +6
Ref: 0 +1 +1 +2
Will: 0 +0 +1 +1
Weapon Attack Damage Critical
Great sword +6 2d6+6 19-20x2
Crossbow +2 1d10 19-20x2 120 ft
Axe +5 1d6+4 x2
Languages: Dwarven, Common, Orc, Gnome.
Abilities:
Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for
stonework), Weapon familiarity, Stability, +2 saving throws against poison and spells, +1
attack against orcs an goblinoids, +2 cratf related to stone, +4 dodge AC bonus vs giants
Feats:Weapon focus (greatsword)
Regional benefit:
Luck of Heroes: Your land is known for producing heroes. Through pluck, determination, and resilience, your people survive when no one expects them to come through.
Benefits: You receive a +1 luck bonus on all saving throws.
Skills Ranks Mod Misc Total
Climb 4 +4 -6 +2
Intimidate 4 -1 +3
Jump 4 +4 -12 -4
The -6 applies when wearing armor.
Equipment: [ 240gp ]
banded mail armor w/spikes Free
Bolts 100 10gp
Axe (throwing) 4 32gp 8lb
Crossbow heavy 50gp 8lb
Greatsword 50gp 10lb

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.