here's the new and improved version, sold the mighty composite longbow as my bonus Item, worth 300 gp (100 base, 200 strength bonus), I lost the shining armor Image when I sold the Breastplate but I'd rather have a horse and my AC works out to be the same. I shall put an asterisk next to my trained skills.
[sblock=New Ragnoth]Name: Ragnoth
Class: Paladin (Torm) 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Diety: Torm
Initiative: +6 (+0 Dex, +4 improved, +2 blooded)
BAB: +1
Speed: 20' (Base 30')
Saves:
Fortitude +3 (+2 class, +1 Constitution)
Reflex+0
Will+0
HP: 11
AC: 15 (10+ 5 Armor)
STR: 17 (13 points)
DEX: 10 (2 points)
CON: 13 (5 points)
INT: 10 (2 points)
WIS: 10 (2 points)
CHA: 15 (8 points)
Attacks: Longsword +4 (1d8+3 19/20 X2)
[sblock=Skills]Skills: Appraise +0, Balance +0, Bluff +2, Climb +3, Concentration +1, Craft +0, Diplomacy +6*, Disguise +2, Escape Artist +0, Forgery +0, Gather Information +2, Handle Animal +3*, Heal +3*, Hide +0, Intimidate +2, Jump +3, Listen +0, Move Silently +0, Perform +2, Ride+4*, Search +0, Sense motive +0, Spot +2, Survival +0, Swim +3, Use Rope +0[/sblock]
Feats: Improved Initiative (human), Endurance (1st level), Blooded (regional (Dalelands)
Special Abilities: Aura Of Good, Detect Evil (At Will), Smite Evil 1/day (+2 Attack, +1 Damage)
Equipment:
Longsword: 15 gp
studded leather armor: 25 gp
Heavy Wooden Shield: 7 gp
Torches (5): 5 sp
flint and steel: 1 gp
Warhorse, light: 150 gp
Military saddle: 20 gp
extra: 1 gp, 9 sp, 5cp
Background:
As a young boy, Ragnoth always admired the knights that frequented his town, he and his friends would always play knight games, where they would fashion a wooden sword and one of them would be the "knight" and "slay" the bad guys. With this he chose to sell his composite longbow in favor of a horse. He decided to follow Torm, who to him seemed to uphold knightly values. Now he is here to help create the new village as the militia leader.[/sblock]